gl_rasterizer: Implement texture format ASTC_2D_4X4.

This commit is contained in:
bunnei 2018-06-17 23:50:44 -04:00
parent d2277b825e
commit 61779fa072
6 changed files with 1709 additions and 1 deletions

View file

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstdint>
#include <vector>
namespace Tegra::Texture::ASTC {
std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height,
uint32_t block_width, uint32_t block_height);
} // namespace Tegra::Texture::ASTC