gl_rasterizer: Implement texture format ASTC_2D_4X4.

This commit is contained in:
bunnei 2018-06-17 23:50:44 -04:00
parent d2277b825e
commit 61779fa072
6 changed files with 1709 additions and 1 deletions

View file

@ -53,6 +53,7 @@ u32 BytesPerPixel(TextureFormat format) {
case TextureFormat::DXT45:
// In this case a 'pixel' actually refers to a 4x4 tile.
return 16;
case TextureFormat::ASTC_2D_4X4:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::BF10GF11RF11:
@ -94,6 +95,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
case TextureFormat::R8:
case TextureFormat::R16_G16_B16_A16:
case TextureFormat::BF10GF11RF11:
case TextureFormat::ASTC_2D_4X4:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
unswizzled_data.data(), true, block_height);
break;
@ -115,6 +117,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::DXT23:
case TextureFormat::DXT45:
case TextureFormat::DXN1:
case TextureFormat::ASTC_2D_4X4:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::A1B5G5R5: