shader: Add logging
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15 changed files with 38 additions and 28 deletions
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@ -144,6 +144,10 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
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SUB(Render, Software) \
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SUB(Render, OpenGL) \
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SUB(Render, Vulkan) \
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CLS(Shader) \
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SUB(Shader, SPIRV) \
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SUB(Shader, GLASM) \
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SUB(Shader, GLSL) \
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CLS(Audio) \
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SUB(Audio, DSP) \
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SUB(Audio, Sink) \
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@ -114,6 +114,10 @@ enum class Class : u8 {
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Render_Software, ///< Software renderer backend
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Render_OpenGL, ///< OpenGL backend
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Render_Vulkan, ///< Vulkan backend
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Shader, ///< Shader recompiler
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Shader_SPIRV, ///< Shader SPIR-V code generation
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Shader_GLASM, ///< Shader GLASM code generation
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Shader_GLSL, ///< Shader GLSL code generation
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Audio, ///< Audio emulation
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Audio_DSP, ///< The HLE implementation of the DSP
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Audio_Sink, ///< Emulator audio output backend
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