shader_ir/memory: Implement patch stores

This commit is contained in:
ReinUsesLisp 2019-11-01 00:34:38 -03:00
parent f2458106e6
commit 6233b1db08
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GPG key ID: 2DFC508897B39CFE
4 changed files with 38 additions and 20 deletions

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@ -21,6 +21,7 @@ using Tegra::Shader::OpCode;
using Tegra::Shader::Register;
namespace {
u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) {
switch (uniform_type) {
case Tegra::Shader::UniformType::Single:
@ -35,6 +36,7 @@ u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) {
return 1;
}
}
} // Anonymous namespace
u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
@ -196,28 +198,28 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
"Unaligned attribute loads are not supported");
u64 next_element = instr.attribute.fmt20.element;
auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
u64 element = instr.attribute.fmt20.element;
auto index = static_cast<u64>(instr.attribute.fmt20.index.Value());
const auto StoreNextElement = [&](u32 reg_offset) {
const auto dest = GetOutputAttribute(static_cast<Attribute::Index>(next_index),
next_element, GetRegister(instr.gpr39));
const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
Node dest;
if (instr.attribute.fmt20.patch) {
const u32 offset = static_cast<u32>(index) * 4 + static_cast<u32>(element);
dest = MakeNode<PatchNode>(offset);
} else {
dest = GetOutputAttribute(static_cast<Attribute::Index>(index), element,
GetRegister(instr.gpr39));
}
const auto src = GetRegister(instr.gpr0.Value() + reg_offset);
bb.push_back(Operation(OperationCode::Assign, dest, src));
// Load the next attribute element into the following register. If the element
// to load goes beyond the vec4 size, load the first element of the next
// attribute.
next_element = (next_element + 1) % 4;
next_index = next_index + (next_element == 0 ? 1 : 0);
};
const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
StoreNextElement(reg_offset);
// Load the next attribute element into the following register. If the element to load
// goes beyond the vec4 size, load the first element of the next attribute.
element = (element + 1) % 4;
index = index + (element == 0 ? 1 : 0);
}
break;
}
case OpCode::Id::ST_L: