start of 3DS memory map
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5 changed files with 80 additions and 16 deletions
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@ -22,6 +22,8 @@ template<> struct CompileTimeAssert<true> {};
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#define b32(x) (b16(x) | (b16(x) >>16) )
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#define ROUND_UP_POW2(x) (b32(x - 1) + 1)
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#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
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#if defined __GNUC__ && !defined __SSSE3__ && !defined _M_GENERIC
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#include <emmintrin.h>
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static __inline __m128i __attribute__((__always_inline__))
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@ -163,14 +163,6 @@ u8* MemArena::Find4GBBase()
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}
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// yeah, this could also be done in like two bitwise ops...
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#define SKIP(a_flags, b_flags) \
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if (!(a_flags & MV_WII_ONLY) && (b_flags & MV_WII_ONLY)) \
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continue; \
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if (!(a_flags & MV_FAKE_VMEM) && (b_flags & MV_FAKE_VMEM)) \
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continue; \
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static bool Memory_TryBase(u8 *base, const MemoryView *views, int num_views, u32 flags, MemArena *arena) {
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// OK, we know where to find free space. Now grab it!
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// We just mimic the popular BAT setup.
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@ -189,7 +181,6 @@ static bool Memory_TryBase(u8 *base, const MemoryView *views, int num_views, u32
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int i;
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for (i = 0; i < num_views; i++)
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{
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SKIP(flags, views[i].flags);
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if (views[i].flags & MV_MIRROR_PREVIOUS) {
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position = last_position;
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} else {
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@ -230,7 +221,6 @@ u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena
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for (int i = 0; i < num_views; i++)
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{
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SKIP(flags, views[i].flags);
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if ((views[i].flags & MV_MIRROR_PREVIOUS) == 0)
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total_mem += views[i].size;
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}
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@ -37,8 +37,7 @@ private:
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enum {
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MV_MIRROR_PREVIOUS = 1,
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MV_FAKE_VMEM = 2,
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MV_WII_ONLY = 4,
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MV_IS_PRIMARY_RAM = 0x100,
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};
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struct MemoryView
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