Rename logging macro back to LOG_*

This commit is contained in:
James Rowe 2018-07-02 10:13:26 -06:00 committed by bunnei
parent 92c7135065
commit 638956aa81
105 changed files with 730 additions and 730 deletions

View file

@ -325,7 +325,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
if (!FileUtil::Exists(dir_path.toStdString()) ||
!FileUtil::IsDirectory(dir_path.toStdString())) {
NGLOG_ERROR(Frontend, "Could not find game list folder at {}",
LOG_ERROR(Frontend, "Could not find game list folder at {}",
dir_path.toLocal8Bit().data());
search_field->setFilterResult(0, 0);
return;
@ -388,7 +388,7 @@ static QString FormatGameName(const std::string& physical_name) {
void GameList::RefreshGameDirectory() {
if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
search_field->clear();
PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
}