Rename logging macro back to LOG_*
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parent
92c7135065
commit
638956aa81
105 changed files with 730 additions and 730 deletions
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@ -325,7 +325,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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if (!FileUtil::Exists(dir_path.toStdString()) ||
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!FileUtil::IsDirectory(dir_path.toStdString())) {
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NGLOG_ERROR(Frontend, "Could not find game list folder at {}",
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LOG_ERROR(Frontend, "Could not find game list folder at {}",
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dir_path.toLocal8Bit().data());
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search_field->setFilterResult(0, 0);
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return;
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@ -388,7 +388,7 @@ static QString FormatGameName(const std::string& physical_name) {
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void GameList::RefreshGameDirectory() {
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if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
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NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
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LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
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search_field->clear();
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PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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}
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