Rename logging macro back to LOG_*

This commit is contained in:
James Rowe 2018-07-02 10:13:26 -06:00 committed by bunnei
parent 92c7135065
commit 638956aa81
105 changed files with 730 additions and 730 deletions

View file

@ -27,17 +27,17 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
const char* location = this->sdl2_config_loc.c_str();
if (sdl2_config->ParseError() < 0) {
if (retry) {
NGLOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
FileUtil::CreateFullPath(location);
FileUtil::WriteStringToFile(true, default_contents, location);
sdl2_config = std::make_unique<INIReader>(location); // Reopen file
return LoadINI(default_contents, false);
}
NGLOG_ERROR(Config, "Failed.");
LOG_ERROR(Config, "Failed.");
return false;
}
NGLOG_INFO(Config, "Successfully loaded {}", location);
LOG_INFO(Config, "Successfully loaded {}", location);
return true;
}

View file

@ -62,19 +62,19 @@ void EmuWindow_SDL2::Fullscreen() {
return;
}
NGLOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
// Try a different fullscreening method
NGLOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
return;
}
NGLOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
// Fallback algorithm: Maximise window.
// Works on all systems (unless something is seriously wrong), so no fallback for this one.
NGLOG_INFO(Frontend, "Falling back on a maximised window...");
LOG_INFO(Frontend, "Falling back on a maximised window...");
SDL_MaximizeWindow(render_window);
}
@ -91,7 +91,7 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
unsupported_ext.push_back("ARB_vertex_attrib_binding");
for (const std::string& ext : unsupported_ext)
NGLOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
return unsupported_ext.empty();
}
@ -103,7 +103,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
// Initialize the window
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
NGLOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
exit(1);
}
@ -126,7 +126,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
if (render_window == nullptr) {
NGLOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
exit(1);
}
@ -137,17 +137,17 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
gl_context = SDL_GL_CreateContext(render_window);
if (gl_context == nullptr) {
NGLOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
exit(1);
}
if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
NGLOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting...");
LOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting...");
exit(1);
}
if (!SupportsRequiredGLExtensions()) {
NGLOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
exit(1);
}

View file

@ -69,7 +69,7 @@ int main(int argc, char** argv) {
auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
if (argv_w == nullptr) {
NGLOG_CRITICAL(Frontend, "Failed to get command line arguments");
LOG_CRITICAL(Frontend, "Failed to get command line arguments");
return -1;
}
#endif
@ -102,7 +102,7 @@ int main(int argc, char** argv) {
break;
case 'f':
fullscreen = true;
NGLOG_INFO(Frontend, "Starting in fullscreen mode...");
LOG_INFO(Frontend, "Starting in fullscreen mode...");
break;
case 'h':
PrintHelp(argv[0]);
@ -132,7 +132,7 @@ int main(int argc, char** argv) {
SCOPE_EXIT({ MicroProfileShutdown(); });
if (filepath.empty()) {
NGLOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
return -1;
}
@ -153,28 +153,28 @@ int main(int argc, char** argv) {
switch (load_result) {
case Core::System::ResultStatus::ErrorGetLoader:
NGLOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str());
LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str());
return -1;
case Core::System::ResultStatus::ErrorLoader:
NGLOG_CRITICAL(Frontend, "Failed to load ROM!");
LOG_CRITICAL(Frontend, "Failed to load ROM!");
return -1;
case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted:
NGLOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before "
LOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before "
"being used with yuzu. \n\n For more information on dumping and "
"decrypting games, please refer to: "
"https://yuzu-emu.org/wiki/dumping-game-cartridges/");
return -1;
case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
NGLOG_CRITICAL(Frontend, "Error while loading ROM: The ROM format is not supported.");
LOG_CRITICAL(Frontend, "Error while loading ROM: The ROM format is not supported.");
return -1;
case Core::System::ResultStatus::ErrorNotInitialized:
NGLOG_CRITICAL(Frontend, "CPUCore not initialized");
LOG_CRITICAL(Frontend, "CPUCore not initialized");
return -1;
case Core::System::ResultStatus::ErrorSystemMode:
NGLOG_CRITICAL(Frontend, "Failed to determine system mode!");
LOG_CRITICAL(Frontend, "Failed to determine system mode!");
return -1;
case Core::System::ResultStatus::ErrorVideoCore:
NGLOG_CRITICAL(Frontend, "VideoCore not initialized");
LOG_CRITICAL(Frontend, "VideoCore not initialized");
return -1;
case Core::System::ResultStatus::Success:
break; // Expected case