Rename logging macro back to LOG_*
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parent
92c7135065
commit
638956aa81
105 changed files with 730 additions and 730 deletions
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@ -62,19 +62,19 @@ void EmuWindow_SDL2::Fullscreen() {
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return;
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}
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NGLOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
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LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
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// Try a different fullscreening method
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NGLOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
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LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
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if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
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return;
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}
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NGLOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
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LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
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// Fallback algorithm: Maximise window.
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// Works on all systems (unless something is seriously wrong), so no fallback for this one.
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NGLOG_INFO(Frontend, "Falling back on a maximised window...");
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LOG_INFO(Frontend, "Falling back on a maximised window...");
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SDL_MaximizeWindow(render_window);
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}
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@ -91,7 +91,7 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
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unsupported_ext.push_back("ARB_vertex_attrib_binding");
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for (const std::string& ext : unsupported_ext)
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NGLOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
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LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
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return unsupported_ext.empty();
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}
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@ -103,7 +103,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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// Initialize the window
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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NGLOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
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LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
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exit(1);
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}
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@ -126,7 +126,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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if (render_window == nullptr) {
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NGLOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
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LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
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exit(1);
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}
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@ -137,17 +137,17 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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gl_context = SDL_GL_CreateContext(render_window);
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if (gl_context == nullptr) {
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NGLOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
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LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
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exit(1);
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}
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if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
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NGLOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting...");
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LOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting...");
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exit(1);
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}
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if (!SupportsRequiredGLExtensions()) {
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NGLOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
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LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
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exit(1);
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}
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