Fence Manager: Add fences on Reference Count.
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8 changed files with 57 additions and 6 deletions
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@ -63,6 +63,9 @@ public:
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/// Signal a GPU based syncpoint as a fence
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virtual void SignalSyncPoint(u32 value) = 0;
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/// Signal a GPU based reference as point
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virtual void SignalReference() = 0;
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/// Release all pending fences.
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virtual void ReleaseFences() = 0;
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