Fence Manager: Add fences on Reference Count.

This commit is contained in:
Fernando Sahmkow 2021-07-06 22:23:10 +02:00
parent 35327dbde3
commit 63915bf2de
8 changed files with 57 additions and 6 deletions

View file

@ -634,6 +634,13 @@ void RasterizerOpenGL::SignalSyncPoint(u32 value) {
fence_manager.SignalSyncPoint(value);
}
void RasterizerOpenGL::SignalReference() {
if (!gpu.IsAsync()) {
return;
}
fence_manager.SignalReference();
}
void RasterizerOpenGL::ReleaseFences() {
if (!gpu.IsAsync()) {
return;

View file

@ -83,6 +83,7 @@ public:
void ModifyGPUMemory(GPUVAddr addr, u64 size) override;
void SignalSemaphore(GPUVAddr addr, u32 value) override;
void SignalSyncPoint(u32 value) override;
void SignalReference() override;
void ReleaseFences() override;
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
void WaitForIdle() override;