Fence Manager: Add fences on Reference Count.
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35327dbde3
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8 changed files with 57 additions and 6 deletions
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@ -634,6 +634,13 @@ void RasterizerOpenGL::SignalSyncPoint(u32 value) {
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fence_manager.SignalSyncPoint(value);
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}
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void RasterizerOpenGL::SignalReference() {
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if (!gpu.IsAsync()) {
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return;
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}
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fence_manager.SignalReference();
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}
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void RasterizerOpenGL::ReleaseFences() {
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if (!gpu.IsAsync()) {
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return;
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@ -83,6 +83,7 @@ public:
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void ModifyGPUMemory(GPUVAddr addr, u64 size) override;
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void SignalSemaphore(GPUVAddr addr, u32 value) override;
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void SignalSyncPoint(u32 value) override;
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void SignalReference() override;
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void ReleaseFences() override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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void WaitForIdle() override;
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