Save profile name used
- Save the profile name in global config - Read the profile name when reading the global config
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parent
82b58668ed
commit
63b835f822
7 changed files with 55 additions and 12 deletions
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@ -5,6 +5,7 @@
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#include <array>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/settings_common.h"
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#include "common/settings_enums.h"
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@ -58,6 +59,19 @@ void Config::Initialize(const std::optional<std::string> config_path) {
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}
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void Config::WriteToIni() const {
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std::string config_type;
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switch (type) {
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case ConfigType::GlobalConfig:
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config_type = "Global";
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break;
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case ConfigType::PerGameConfig:
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config_type = "Game Specific";
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break;
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case ConfigType::InputProfile:
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config_type = "Input Profile";
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break;
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}
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LOG_INFO(Config, "Writing {} configuration to: {}", config_type, config_loc);
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FILE* fp = nullptr;
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#ifdef _WIN32
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fp = _wfopen(Common::UTF8ToUTF16W(config_loc).data(), L"wb");
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@ -117,10 +131,10 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
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player_prefix.append("player_").append(ToString(player_index)).append("_");
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}
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const auto profile_name = ReadStringSetting(std::string(player_prefix).append("profile_name"));
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auto& player = Settings::values.players.GetValue()[player_index];
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if (IsCustomConfig()) {
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const auto profile_name =
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ReadStringSetting(std::string(player_prefix).append("profile_name"));
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if (profile_name.empty()) {
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// Use the global input config
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player = Settings::values.players.GetValue(true)[player_index];
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@ -139,6 +153,10 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
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player.controller_type = controller;
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}
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} else {
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if (global) {
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auto& player_global = Settings::values.players.GetValue(true)[player_index];
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player_global.profile_name = profile_name;
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}
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std::string connected_key = player_prefix;
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player.connected = ReadBooleanSetting(connected_key.append("connected"),
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std::make_optional(player_index == 0));
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@ -412,6 +430,11 @@ void Config::SavePlayerValues(const std::size_t player_index) {
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std::make_optional(static_cast<u8>(Settings::ControllerType::ProController)));
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if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) {
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if (global) {
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const auto& player_global = Settings::values.players.GetValue(true)[player_index];
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WriteStringSetting(std::string(player_prefix).append("profile_name"),
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player_global.profile_name, std::make_optional(std::string("")));
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}
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WriteBooleanSetting(std::string(player_prefix).append("connected"), player.connected,
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std::make_optional(player_index == 0));
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WriteIntegerSetting(std::string(player_prefix).append("vibration_enabled"),
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@ -468,12 +491,15 @@ void Config::SaveMotionTouchValues() {
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void Config::SaveValues() {
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if (global) {
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LOG_DEBUG(Config, "Saving global generic configuration values");
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SaveDataStorageValues();
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SaveDebuggingValues();
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SaveDisabledAddOnValues();
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SaveNetworkValues();
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SaveWebServiceValues();
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SaveMiscellaneousValues();
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} else {
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LOG_DEBUG(Config, "Saving only generic configuration values");
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}
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SaveControlValues();
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SaveCoreValues();
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@ -814,10 +840,6 @@ void Config::Reload() {
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SaveValues();
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}
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void Config::Save() {
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SaveValues();
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}
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void Config::ClearControlPlayerValues() const {
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// If key is an empty string, all keys in the current group() are removed.
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const char* section = Settings::TranslateCategory(Settings::Category::Controls);
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