shader/memory: Implement ATOMS.ADD.U32
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5 changed files with 74 additions and 3 deletions
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@ -1856,6 +1856,16 @@ private:
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Type::Uint};
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}
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template <const std::string_view& opname, Type type>
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Expression Atomic(Operation operation) {
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ASSERT(stage == ShaderType::Compute);
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auto& smem = std::get<SmemNode>(*operation[0]);
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return {fmt::format("atomic{}(smem[{} >> 2], {})", opname, Visit(smem.GetAddress()).AsInt(),
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Visit(operation[1]).As(type)),
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type};
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}
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Expression Branch(Operation operation) {
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const auto target = std::get_if<ImmediateNode>(&*operation[0]);
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UNIMPLEMENTED_IF(!target);
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@ -2194,6 +2204,8 @@ private:
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&GLSLDecompiler::AtomicImage<Func::Xor>,
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&GLSLDecompiler::AtomicImage<Func::Exchange>,
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&GLSLDecompiler::Atomic<Func::Add, Type::Uint>,
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&GLSLDecompiler::Branch,
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&GLSLDecompiler::BranchIndirect,
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&GLSLDecompiler::PushFlowStack,
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