shader/memory: Implement ATOMS.ADD.U32

This commit is contained in:
ReinUsesLisp 2020-01-16 04:00:52 -03:00
parent 30faf6a964
commit 63ba41a26d
5 changed files with 74 additions and 3 deletions

View file

@ -16,6 +16,8 @@
namespace VideoCommon::Shader {
using Tegra::Shader::AtomicOp;
using Tegra::Shader::AtomicType;
using Tegra::Shader::Attribute;
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
@ -333,6 +335,23 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
}
break;
}
case OpCode::Id::ATOMS: {
UNIMPLEMENTED_IF_MSG(instr.atoms.operation != AtomicOp::Add, "operation={}",
static_cast<int>(instr.atoms.operation.Value()));
UNIMPLEMENTED_IF_MSG(instr.atoms.type != AtomicType::U32, "type={}",
static_cast<int>(instr.atoms.type.Value()));
const s32 offset = instr.atoms.GetImmediateOffset();
Node address = GetRegister(instr.gpr8);
address = Operation(OperationCode::IAdd, std::move(address), Immediate(offset));
Node memory = GetSharedMemory(std::move(address));
Node data = GetRegister(instr.gpr20);
Node value = Operation(OperationCode::UAtomicAdd, std::move(memory), std::move(data));
SetRegister(bb, instr.gpr0, std::move(value));
break;
}
case OpCode::Id::AL2P: {
// Ignore al2p.direction since we don't care about it.