shader/memory: Implement ATOMS.ADD.U32
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30faf6a964
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63ba41a26d
5 changed files with 74 additions and 3 deletions
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@ -16,6 +16,8 @@
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namespace VideoCommon::Shader {
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using Tegra::Shader::AtomicOp;
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using Tegra::Shader::AtomicType;
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using Tegra::Shader::Attribute;
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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@ -333,6 +335,23 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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}
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break;
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}
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case OpCode::Id::ATOMS: {
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UNIMPLEMENTED_IF_MSG(instr.atoms.operation != AtomicOp::Add, "operation={}",
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static_cast<int>(instr.atoms.operation.Value()));
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UNIMPLEMENTED_IF_MSG(instr.atoms.type != AtomicType::U32, "type={}",
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static_cast<int>(instr.atoms.type.Value()));
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const s32 offset = instr.atoms.GetImmediateOffset();
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Node address = GetRegister(instr.gpr8);
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address = Operation(OperationCode::IAdd, std::move(address), Immediate(offset));
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Node memory = GetSharedMemory(std::move(address));
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Node data = GetRegister(instr.gpr20);
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Node value = Operation(OperationCode::UAtomicAdd, std::move(memory), std::move(data));
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SetRegister(bb, instr.gpr0, std::move(value));
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break;
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}
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case OpCode::Id::AL2P: {
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// Ignore al2p.direction since we don't care about it.
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