got rid of 'src' folders in each sub-project

This commit is contained in:
bunnei 2014-04-08 19:25:03 -04:00
parent 03c245345e
commit 63e46abdb8
148 changed files with 0 additions and 0 deletions

49
src/core/hw/hw.cpp Normal file
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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "log.h"
#include "hw/hw.h"
#include "hw/hw_lcd.h"
namespace HW {
template <typename T>
inline void Read(T &var, const u32 addr) {
NOTICE_LOG(HW, "Hardware read from address %08X", addr);
}
template <typename T>
inline void Write(u32 addr, const T data) {
NOTICE_LOG(HW, "Hardware write to address %08X", addr);
}
// Explicitly instantiate template functions because we aren't defining this in the header:
template void Read<u64>(u64 &var, const u32 addr);
template void Read<u32>(u32 &var, const u32 addr);
template void Read<u16>(u16 &var, const u32 addr);
template void Read<u8>(u8 &var, const u32 addr);
template void Write<const u64>(u32 addr, const u64 data);
template void Write<const u32>(u32 addr, const u32 data);
template void Write<const u16>(u32 addr, const u16 data);
template void Write<const u8>(u32 addr, const u8 data);
/// Update hardware
void Update() {
LCD::Update();
}
/// Initialize hardware
void Init() {
LCD::Init();
NOTICE_LOG(HW, "Hardware initialized OK");
}
/// Shutdown hardware
void Shutdown() {
NOTICE_LOG(HW, "Hardware shutdown OK");
}
}

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src/core/hw/hw.h Normal file
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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common_types.h"
namespace HW {
template <typename T>
inline void Read(T &var, const u32 addr);
template <typename T>
inline void Write(u32 addr, const T data);
/// Update hardware
void Update();
/// Initialize hardware
void Init();
/// Shutdown hardware
void Shutdown();
} // namespace

45
src/core/hw/hw_lcd.cpp Normal file
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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "log.h"
#include "core.h"
#include "hw_lcd.h"
#include "video_core.h"
namespace LCD {
static const u32 kFrameTicks = 268123480 / 60; ///< 268MHz / 60 frames per second
u64 g_last_ticks = 0; ///< Last CPU ticks
template <typename T>
inline void Read(T &var, const u32 addr) {
}
template <typename T>
inline void Write(u32 addr, const T data) {
}
/// Update hardware
void Update() {
u64 current_ticks = Core::g_app_core->GetTicks();
if ((current_ticks - g_last_ticks) >= kFrameTicks) {
g_last_ticks = current_ticks;
VideoCore::g_renderer->SwapBuffers();
}
}
/// Initialize hardware
void Init() {
g_last_ticks = Core::g_app_core->GetTicks();
NOTICE_LOG(LCD, "LCD initialized OK");
}
/// Shutdown hardware
void Shutdown() {
NOTICE_LOG(LCD, "LCD shutdown OK");
}
} // namespace

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src/core/hw/hw_lcd.h Normal file
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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common_types.h"
namespace LCD {
enum {
TOP_ASPECT_X = 0x5,
TOP_ASPECT_Y = 0x3,
TOP_HEIGHT = 240,
TOP_WIDTH = 400,
BOTTOM_WIDTH = 320,
FRAMEBUFFER_SEL = 0x20184E59,
TOP_LEFT_FRAME1 = 0x20184E60,
TOP_LEFT_FRAME2 = 0x201CB370,
TOP_RIGHT_FRAME1 = 0x20282160,
TOP_RIGHT_FRAME2 = 0x202C8670,
SUB_FRAME1 = 0x202118E0,
SUB_FRAME2 = 0x20249CF0,
};
template <typename T>
inline void Read(T &var, const u32 addr);
template <typename T>
inline void Write(u32 addr, const T data);
/// Update hardware
void Update();
/// Initialize hardware
void Init();
/// Shutdown hardware
void Shutdown();
} // namespace