Network: Enable to send WifiPackets
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ebff5ba514
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3 changed files with 82 additions and 1 deletions
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@ -12,6 +12,18 @@
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namespace Network {
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/// Information about the received WiFi packets.
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/// Acts as our own 802.11 header.
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struct WifiPacket {
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enum class PacketType { Beacon, Data, Management };
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PacketType type; ///< The type of 802.11 frame, Beacon / Data.
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std::vector<uint8_t> data; ///< Raw 802.11 frame data, starting at the management frame header
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/// for management frames.
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MacAddress transmitter_address; ///< Mac address of the transmitter.
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MacAddress destination_address; ///< Mac address of the receiver.
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uint8_t channel; ///< WiFi channel where this frame was transmitted.
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};
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/**
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* This is what a client [person joining a server] would use.
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* It also has to be used if you host a game yourself (You'd create both, a Room and a
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@ -69,6 +81,12 @@ public:
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void Join(const std::string& nickname, const char* server_addr = "127.0.0.1",
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const u16 serverPort = DefaultRoomPort, const u16 clientPort = 0);
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/**
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* Sends a WiFi packet to the room.
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* @param packet The WiFi packet to send.
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*/
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void SendWifiPacket(const WifiPacket& packet);
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/**
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* Leaves the current room.
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*/
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