GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
This commit is contained in:
parent
cebf245504
commit
642b9b5030
14 changed files with 49 additions and 51 deletions
|
@ -6,13 +6,13 @@
|
|||
|
||||
namespace Pica {
|
||||
|
||||
namespace VertexShader {
|
||||
namespace Shader {
|
||||
struct OutputVertex;
|
||||
}
|
||||
|
||||
namespace Clipper {
|
||||
|
||||
using VertexShader::OutputVertex;
|
||||
using Shader::OutputVertex;
|
||||
|
||||
void ProcessTriangle(OutputVertex& v0, OutputVertex& v1, OutputVertex& v2);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue