GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
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14 changed files with 49 additions and 51 deletions
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@ -7,7 +7,7 @@
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#include "common/common_types.h"
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namespace Pica {
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namespace VertexShader {
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namespace Shader {
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struct OutputVertex;
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}
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}
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@ -24,9 +24,9 @@ public:
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virtual void Reset() = 0;
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/// Queues the primitive formed by the given vertices for rendering
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virtual void AddTriangle(const Pica::VertexShader::OutputVertex& v0,
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const Pica::VertexShader::OutputVertex& v1,
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const Pica::VertexShader::OutputVertex& v2) = 0;
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virtual void AddTriangle(const Pica::Shader::OutputVertex& v0,
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const Pica::Shader::OutputVertex& v1,
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const Pica::Shader::OutputVertex& v2) = 0;
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/// Draw the current batch of triangles
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virtual void DrawTriangles() = 0;
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