GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
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14 changed files with 49 additions and 51 deletions
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@ -4,7 +4,7 @@
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#include "pica.h"
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#include "primitive_assembly.h"
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#include "vertex_shader.h"
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#include "shader_interpreter.h"
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#include "common/logging/log.h"
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#include "video_core/debug_utils/debug_utils.h"
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@ -56,7 +56,7 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl
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// explicitly instantiate use cases
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template
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struct PrimitiveAssembler<VertexShader::OutputVertex>;
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struct PrimitiveAssembler<Shader::OutputVertex>;
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template
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struct PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex>;
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