GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
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14 changed files with 49 additions and 51 deletions
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@ -16,7 +16,7 @@
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#include "math.h"
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#include "pica.h"
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#include "rasterizer.h"
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#include "vertex_shader.h"
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#include "shader_interpreter.h"
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#include "video_core/utils.h"
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namespace Pica {
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@ -272,9 +272,9 @@ static Common::Profiling::TimingCategory rasterization_category("Rasterization")
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* Helper function for ProcessTriangle with the "reversed" flag to allow for implementing
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* culling via recursion.
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*/
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static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
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const VertexShader::OutputVertex& v1,
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const VertexShader::OutputVertex& v2,
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static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
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const Shader::OutputVertex& v1,
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const Shader::OutputVertex& v2,
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bool reversed = false)
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{
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const auto& regs = g_state.regs;
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@ -1107,9 +1107,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
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}
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}
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void ProcessTriangle(const VertexShader::OutputVertex& v0,
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const VertexShader::OutputVertex& v1,
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const VertexShader::OutputVertex& v2) {
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void ProcessTriangle(const Shader::OutputVertex& v0,
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const Shader::OutputVertex& v1,
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const Shader::OutputVertex& v2) {
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ProcessTriangleInternal(v0, v1, v2);
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}
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