shader_ir/decode: Implement half float saturation
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parent
90cbf89303
commit
64613db605
5 changed files with 31 additions and 8 deletions
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@ -617,13 +617,11 @@ private:
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}
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std::string VisitOperand(Operation operation, std::size_t operand_index, Type type) {
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std::string value = VisitOperand(operation, operand_index);
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const std::string value = VisitOperand(operation, operand_index);
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switch (type) {
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case Type::HalfFloat: {
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const auto half_meta = std::get_if<MetaHalfArithmetic>(&operation.GetMeta());
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if (!half_meta) {
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value = "toHalf2(" + value + ')';
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}
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ASSERT(half_meta);
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switch (half_meta->types.at(operand_index)) {
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case Tegra::Shader::HalfType::H0_H1:
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@ -1067,6 +1065,14 @@ private:
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return BitwiseCastResult(value, Type::HalfFloat);
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}
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std::string HClamp(Operation operation) {
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const std::string value = VisitOperand(operation, 0, Type::HalfFloat);
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const std::string min = VisitOperand(operation, 1, Type::Float);
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const std::string max = VisitOperand(operation, 2, Type::Float);
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const std::string clamped = "clamp(" + value + ", vec2(" + min + "), vec2(" + max + "))";
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return ApplyPrecise(operation, BitwiseCastResult(clamped, Type::HalfFloat));
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}
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std::string HMergeF32(Operation operation) {
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return "float(toHalf2(" + Visit(operation[0]) + ")[0])";
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}
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@ -1501,6 +1507,7 @@ private:
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&GLSLDecompiler::Fma<Type::HalfFloat>,
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&GLSLDecompiler::Absolute<Type::HalfFloat>,
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&GLSLDecompiler::HNegate,
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&GLSLDecompiler::HClamp,
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&GLSLDecompiler::HMergeF32,
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&GLSLDecompiler::HMergeH0,
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&GLSLDecompiler::HMergeH1,
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