Core: Make sure GPU Dirty Managers ae shared by all processes.
This commit is contained in:
parent
23430e6772
commit
648ed55fe6
4 changed files with 19 additions and 15 deletions
|
@ -8,6 +8,7 @@
|
|||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <span>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
|
@ -116,6 +117,7 @@ class CpuManager;
|
|||
class Debugger;
|
||||
class DeviceMemory;
|
||||
class ExclusiveMonitor;
|
||||
class GPUDirtyMemoryManager;
|
||||
class PerfStats;
|
||||
class Reporter;
|
||||
class SpeedLimiter;
|
||||
|
@ -224,6 +226,8 @@ public:
|
|||
/// Prepare the core emulation for a reschedule
|
||||
void PrepareReschedule(u32 core_index);
|
||||
|
||||
std::span<GPUDirtyMemoryManager> GetGPUDirtyMemoryManager();
|
||||
|
||||
void GatherGPUDirtyMemory(std::function<void(PAddr, size_t)>& callback);
|
||||
|
||||
[[nodiscard]] size_t GetCurrentHostThreadID() const;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue