Merge pull request #2409 from ReinUsesLisp/half-floats
shader_ir/decode: Miscellaneous fixes to half-float decompilation
This commit is contained in:
commit
650d9b1044
9 changed files with 181 additions and 136 deletions
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@ -18,7 +18,9 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
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if (opcode->get().GetId() == OpCode::Id::HADD2_C ||
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opcode->get().GetId() == OpCode::Id::HADD2_R) {
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UNIMPLEMENTED_IF(instr.alu_half.ftz != 0);
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if (instr.alu_half.ftz != 0) {
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LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
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}
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}
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UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented");
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@ -27,9 +29,8 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
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const bool negate_b =
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opcode->get().GetId() != OpCode::Id::HMUL2_C && instr.alu_half.negate_b != 0;
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const Node op_a = GetOperandAbsNegHalf(GetRegister(instr.gpr8), instr.alu_half.abs_a, negate_a);
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// instr.alu_half.type_a
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Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half.type_a);
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op_a = GetOperandAbsNegHalf(op_a, instr.alu_half.abs_a, negate_a);
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Node op_b = [&]() {
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switch (opcode->get().GetId()) {
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@ -44,17 +45,17 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
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return Immediate(0);
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}
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}();
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op_b = UnpackHalfFloat(op_b, instr.alu_half.type_b);
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op_b = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b);
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Node value = [&]() {
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MetaHalfArithmetic meta{true, {instr.alu_half_imm.type_a, instr.alu_half.type_b}};
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switch (opcode->get().GetId()) {
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case OpCode::Id::HADD2_C:
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case OpCode::Id::HADD2_R:
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return Operation(OperationCode::HAdd, meta, op_a, op_b);
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return Operation(OperationCode::HAdd, PRECISE, op_a, op_b);
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case OpCode::Id::HMUL2_C:
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case OpCode::Id::HMUL2_R:
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return Operation(OperationCode::HMul, meta, op_a, op_b);
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return Operation(OperationCode::HMul, PRECISE, op_a, op_b);
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default:
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UNIMPLEMENTED_MSG("Unhandled half float instruction: {}", opcode->get().GetName());
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return Immediate(0);
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@ -17,34 +17,33 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
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const auto opcode = OpCode::Decode(instr);
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if (opcode->get().GetId() == OpCode::Id::HADD2_IMM) {
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UNIMPLEMENTED_IF(instr.alu_half_imm.ftz != 0);
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if (instr.alu_half_imm.ftz != 0) {
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LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
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}
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} else {
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UNIMPLEMENTED_IF(instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None);
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}
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UNIMPLEMENTED_IF_MSG(instr.alu_half_imm.saturate != 0,
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"Half float immediate saturation not implemented");
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Node op_a = GetRegister(instr.gpr8);
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Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half_imm.type_a);
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op_a = GetOperandAbsNegHalf(op_a, instr.alu_half_imm.abs_a, instr.alu_half_imm.negate_a);
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const Node op_b = UnpackHalfImmediate(instr, true);
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Node value = [&]() {
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MetaHalfArithmetic meta{true, {instr.alu_half_imm.type_a}};
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switch (opcode->get().GetId()) {
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case OpCode::Id::HADD2_IMM:
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return Operation(OperationCode::HAdd, meta, op_a, op_b);
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return Operation(OperationCode::HAdd, PRECISE, op_a, op_b);
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case OpCode::Id::HMUL2_IMM:
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return Operation(OperationCode::HMul, meta, op_a, op_b);
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return Operation(OperationCode::HMul, PRECISE, op_a, op_b);
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default:
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UNREACHABLE();
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return Immediate(0);
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}
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}();
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value = GetSaturatedHalfFloat(value, instr.alu_half_imm.saturate);
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value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half_imm.merge);
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SetRegister(bb, instr.gpr0, value);
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return pc;
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}
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@ -18,11 +18,13 @@ u32 ShaderIR::DecodeHalfSet(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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UNIMPLEMENTED_IF(instr.hset2.ftz != 0);
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if (instr.hset2.ftz != 0) {
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LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
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}
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Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hset2.type_a);
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op_a = GetOperandAbsNegHalf(op_a, instr.hset2.abs_a, instr.hset2.negate_a);
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// instr.hset2.type_a
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// instr.hset2.type_b
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Node op_a = GetRegister(instr.gpr8);
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Node op_b = [&]() {
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switch (opcode->get().GetId()) {
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case OpCode::Id::HSET2_R:
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@ -32,14 +34,12 @@ u32 ShaderIR::DecodeHalfSet(NodeBlock& bb, u32 pc) {
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return Immediate(0);
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}
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}();
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op_a = GetOperandAbsNegHalf(op_a, instr.hset2.abs_a, instr.hset2.negate_a);
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op_b = UnpackHalfFloat(op_b, instr.hset2.type_b);
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op_b = GetOperandAbsNegHalf(op_b, instr.hset2.abs_b, instr.hset2.negate_b);
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const Node second_pred = GetPredicate(instr.hset2.pred39, instr.hset2.neg_pred);
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MetaHalfArithmetic meta{false, {instr.hset2.type_a, instr.hset2.type_b}};
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const Node comparison_pair = GetPredicateComparisonHalf(instr.hset2.cond, meta, op_a, op_b);
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const Node comparison_pair = GetPredicateComparisonHalf(instr.hset2.cond, op_a, op_b);
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const OperationCode combiner = GetPredicateCombiner(instr.hset2.op);
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@ -19,10 +19,10 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
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UNIMPLEMENTED_IF(instr.hsetp2.ftz != 0);
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Node op_a = GetRegister(instr.gpr8);
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Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hsetp2.type_a);
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op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a);
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const Node op_b = [&]() {
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Node op_b = [&]() {
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switch (opcode->get().GetId()) {
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case OpCode::Id::HSETP2_R:
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return GetOperandAbsNegHalf(GetRegister(instr.gpr20), instr.hsetp2.abs_a,
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@ -32,6 +32,7 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
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return Immediate(0);
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}
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}();
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op_b = UnpackHalfFloat(op_b, instr.hsetp2.type_b);
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// We can't use the constant predicate as destination.
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ASSERT(instr.hsetp2.pred3 != static_cast<u64>(Pred::UnusedIndex));
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@ -42,8 +43,7 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
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const OperationCode pair_combiner =
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instr.hsetp2.h_and ? OperationCode::LogicalAll2 : OperationCode::LogicalAny2;
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MetaHalfArithmetic meta = {false, {instr.hsetp2.type_a, instr.hsetp2.type_b}};
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const Node comparison = GetPredicateComparisonHalf(instr.hsetp2.cond, meta, op_a, op_b);
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const Node comparison = GetPredicateComparisonHalf(instr.hsetp2.cond, op_a, op_b);
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const Node first_pred = Operation(pair_combiner, comparison);
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// Set the primary predicate to the result of Predicate OP SecondPredicate
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@ -27,10 +27,6 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
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}
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constexpr auto identity = HalfType::H0_H1;
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const HalfType type_a = instr.hfma2.type_a;
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const Node op_a = GetRegister(instr.gpr8);
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bool neg_b{}, neg_c{};
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auto [saturate, type_b, op_b, type_c,
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op_c] = [&]() -> std::tuple<bool, HalfType, Node, HalfType, Node> {
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@ -62,11 +58,11 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
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}();
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UNIMPLEMENTED_IF_MSG(saturate, "HFMA2 saturation is not implemented");
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op_b = GetOperandAbsNegHalf(op_b, false, neg_b);
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op_c = GetOperandAbsNegHalf(op_c, false, neg_c);
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const Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hfma2.type_a);
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op_b = GetOperandAbsNegHalf(UnpackHalfFloat(op_b, type_b), false, neg_b);
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op_c = GetOperandAbsNegHalf(UnpackHalfFloat(op_c, type_c), false, neg_c);
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MetaHalfArithmetic meta{true, {type_a, type_b, type_c}};
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Node value = Operation(OperationCode::HFma, meta, op_a, op_b, op_c);
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Node value = Operation(OperationCode::HFma, PRECISE, op_a, op_b, op_c);
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value = HalfMerge(GetRegister(instr.gpr0), value, instr.hfma2.merge);
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SetRegister(bb, instr.gpr0, value);
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@ -189,7 +189,11 @@ Node ShaderIR::UnpackHalfImmediate(Instruction instr, bool has_negation) {
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const Node first_negate = GetPredicate(instr.half_imm.first_negate != 0);
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const Node second_negate = GetPredicate(instr.half_imm.second_negate != 0);
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return Operation(OperationCode::HNegate, HALF_NO_PRECISE, value, first_negate, second_negate);
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return Operation(OperationCode::HNegate, NO_PRECISE, value, first_negate, second_negate);
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}
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Node ShaderIR::UnpackHalfFloat(Node value, Tegra::Shader::HalfType type) {
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return Operation(OperationCode::HUnpack, type, value);
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}
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Node ShaderIR::HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge) {
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@ -209,17 +213,26 @@ Node ShaderIR::HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge) {
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Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
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if (absolute) {
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value = Operation(OperationCode::HAbsolute, HALF_NO_PRECISE, value);
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value = Operation(OperationCode::HAbsolute, NO_PRECISE, value);
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}
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if (negate) {
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value = Operation(OperationCode::HNegate, HALF_NO_PRECISE, value, GetPredicate(true),
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value = Operation(OperationCode::HNegate, NO_PRECISE, value, GetPredicate(true),
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GetPredicate(true));
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}
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return value;
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}
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Node ShaderIR::GetSaturatedHalfFloat(Node value, bool saturate) {
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if (!saturate) {
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return value;
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}
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const Node positive_zero = Immediate(std::copysignf(0, 1));
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const Node positive_one = Immediate(1.0f);
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return Operation(OperationCode::HClamp, NO_PRECISE, value, positive_zero, positive_one);
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}
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Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
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static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
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const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
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{PredCondition::LessThan, OperationCode::LogicalFLessThan},
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{PredCondition::Equal, OperationCode::LogicalFEqual},
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{PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
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@ -255,7 +268,7 @@ Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, N
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Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a,
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Node op_b) {
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static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
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const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
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{PredCondition::LessThan, OperationCode::LogicalILessThan},
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{PredCondition::Equal, OperationCode::LogicalIEqual},
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{PredCondition::LessEqual, OperationCode::LogicalILessEqual},
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@ -283,40 +296,32 @@ Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_si
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return predicate;
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}
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Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition,
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const MetaHalfArithmetic& meta, Node op_a, Node op_b) {
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UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
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condition == PredCondition::NotEqualWithNan ||
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condition == PredCondition::LessEqualWithNan ||
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condition == PredCondition::GreaterThanWithNan ||
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condition == PredCondition::GreaterEqualWithNan,
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"Unimplemented NaN comparison for half floats");
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static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
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Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, Node op_a,
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Node op_b) {
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const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
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{PredCondition::LessThan, OperationCode::Logical2HLessThan},
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{PredCondition::Equal, OperationCode::Logical2HEqual},
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{PredCondition::LessEqual, OperationCode::Logical2HLessEqual},
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{PredCondition::GreaterThan, OperationCode::Logical2HGreaterThan},
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{PredCondition::NotEqual, OperationCode::Logical2HNotEqual},
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{PredCondition::GreaterEqual, OperationCode::Logical2HGreaterEqual},
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{PredCondition::LessThanWithNan, OperationCode::Logical2HLessThan},
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{PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqual},
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{PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqual},
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{PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThan},
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{PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqual}};
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{PredCondition::LessThanWithNan, OperationCode::Logical2HLessThanWithNan},
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{PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqualWithNan},
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{PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqualWithNan},
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{PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThanWithNan},
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{PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqualWithNan}};
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const auto comparison{PredicateComparisonTable.find(condition)};
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UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
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"Unknown predicate comparison operation");
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const Node predicate = Operation(comparison->second, meta, op_a, op_b);
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const Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
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return predicate;
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}
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OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
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static const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
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const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
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{PredOperation::And, OperationCode::LogicalAnd},
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{PredOperation::Or, OperationCode::LogicalOr},
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{PredOperation::Xor, OperationCode::LogicalXor},
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@ -109,11 +109,13 @@ enum class OperationCode {
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UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint
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UBitCount, /// (MetaArithmetic, uint) -> uint
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HAdd, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
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HMul, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
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HFma, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2
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HAdd, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
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HMul, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
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HFma, /// (MetaArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2
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HAbsolute, /// (f16vec2 a) -> f16vec2
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HNegate, /// (f16vec2 a, bool first, bool second) -> f16vec2
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HClamp, /// (f16vec2 src, float min, float max) -> f16vec2
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HUnpack, /// (Tegra::Shader::HalfType, T value) -> f16vec2
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HMergeF32, /// (f16vec2 src) -> float
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HMergeH0, /// (f16vec2 dest, f16vec2 src) -> f16vec2
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HMergeH1, /// (f16vec2 dest, f16vec2 src) -> f16vec2
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@ -150,12 +152,18 @@ enum class OperationCode {
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LogicalUNotEqual, /// (uint a, uint b) -> bool
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LogicalUGreaterEqual, /// (uint a, uint b) -> bool
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Logical2HLessThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HLessEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HGreaterThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HNotEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HLessThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HLessEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HGreaterThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HNotEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HLessThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HLessEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HGreaterThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HNotEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HGreaterEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Texture, /// (MetaTexture, float[N] coords) -> float4
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TextureLod, /// (MetaTexture, float[N] coords) -> float4
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@ -308,13 +316,6 @@ struct MetaArithmetic {
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bool precise{};
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};
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struct MetaHalfArithmetic {
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bool precise{};
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std::array<Tegra::Shader::HalfType, 3> types = {Tegra::Shader::HalfType::H0_H1,
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Tegra::Shader::HalfType::H0_H1,
|
||||
Tegra::Shader::HalfType::H0_H1};
|
||||
};
|
||||
|
||||
struct MetaTexture {
|
||||
const Sampler& sampler;
|
||||
Node array{};
|
||||
|
@ -326,11 +327,10 @@ struct MetaTexture {
|
|||
u32 element{};
|
||||
};
|
||||
|
||||
constexpr MetaArithmetic PRECISE = {true};
|
||||
constexpr MetaArithmetic NO_PRECISE = {false};
|
||||
constexpr MetaHalfArithmetic HALF_NO_PRECISE = {false};
|
||||
inline constexpr MetaArithmetic PRECISE = {true};
|
||||
inline constexpr MetaArithmetic NO_PRECISE = {false};
|
||||
|
||||
using Meta = std::variant<MetaArithmetic, MetaHalfArithmetic, MetaTexture>;
|
||||
using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>;
|
||||
|
||||
/// Holds any kind of operation that can be done in the IR
|
||||
class OperationNode final {
|
||||
|
@ -734,10 +734,14 @@ private:
|
|||
|
||||
/// Unpacks a half immediate from an instruction
|
||||
Node UnpackHalfImmediate(Tegra::Shader::Instruction instr, bool has_negation);
|
||||
/// Unpacks a binary value into a half float pair with a type format
|
||||
Node UnpackHalfFloat(Node value, Tegra::Shader::HalfType type);
|
||||
/// Merges a half pair into another value
|
||||
Node HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge);
|
||||
/// Conditionally absolute/negated half float pair. Absolute is applied first
|
||||
Node GetOperandAbsNegHalf(Node value, bool absolute, bool negate);
|
||||
/// Conditionally saturates a half float pair
|
||||
Node GetSaturatedHalfFloat(Node value, bool saturate = true);
|
||||
|
||||
/// Returns a predicate comparing two floats
|
||||
Node GetPredicateComparisonFloat(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
|
||||
|
@ -745,8 +749,7 @@ private:
|
|||
Node GetPredicateComparisonInteger(Tegra::Shader::PredCondition condition, bool is_signed,
|
||||
Node op_a, Node op_b);
|
||||
/// Returns a predicate comparing two half floats. meta consumes how both pairs will be compared
|
||||
Node GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition,
|
||||
const MetaHalfArithmetic& meta, Node op_a, Node op_b);
|
||||
Node GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
|
||||
|
||||
/// Returns a predicate combiner operation
|
||||
OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue