shader: Implement MEMBAR
This commit is contained in:
parent
ecb30c9072
commit
655f7a570a
9 changed files with 121 additions and 11 deletions
|
@ -25,6 +25,14 @@ enum class FpRounding : u8 {
|
|||
RZ, // Round towards zero
|
||||
};
|
||||
|
||||
enum class MemoryScope : u32 {
|
||||
DontCare,
|
||||
Warp,
|
||||
Workgroup,
|
||||
Device,
|
||||
System
|
||||
};
|
||||
|
||||
struct FpControl {
|
||||
bool no_contraction{false};
|
||||
FpRounding rounding{FpRounding::DontCare};
|
||||
|
@ -32,6 +40,11 @@ struct FpControl {
|
|||
};
|
||||
static_assert(sizeof(FpControl) <= sizeof(u32));
|
||||
|
||||
union BarrierInstInfo {
|
||||
u32 raw;
|
||||
BitField<0, 3, MemoryScope> scope;
|
||||
};
|
||||
|
||||
union TextureInstInfo {
|
||||
u32 raw;
|
||||
BitField<0, 8, TextureType> type;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue