glsl: skip gl_ViewportIndex write if device does not support it
This commit is contained in:
parent
f4799e8fa1
commit
6577a63d36
5 changed files with 18 additions and 8 deletions
|
@ -225,6 +225,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
|||
.support_derivative_control = device.HasDerivativeControl(),
|
||||
.support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
|
||||
.support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
|
||||
.support_gl_vertex_viewport_layer = device.HasVertexViewportLayer(),
|
||||
|
||||
.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(),
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue