Remove ability to load symbol maps
This was now mostly unused except by thread creation, which used a symbol of the entrypoint, if available, to name the thread.
This commit is contained in:
parent
4af2a1a3d7
commit
6577bbc3c5
5 changed files with 2 additions and 55 deletions
|
@ -8,7 +8,6 @@
|
|||
#include "common/common_types.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/symbols.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
#include "core/loader/elf.h"
|
||||
|
@ -210,7 +209,6 @@ public:
|
|||
return (u32)(header->e_flags);
|
||||
}
|
||||
SharedPtr<CodeSet> LoadInto(u32 vaddr);
|
||||
bool LoadSymbols();
|
||||
|
||||
int GetNumSegments() const {
|
||||
return (int)(header->e_phnum);
|
||||
|
@ -258,8 +256,6 @@ ElfReader::ElfReader(void* ptr) {
|
|||
sections = (Elf32_Shdr*)(base + header->e_shoff);
|
||||
|
||||
entryPoint = header->e_entry;
|
||||
|
||||
LoadSymbols();
|
||||
}
|
||||
|
||||
const char* ElfReader::GetSectionName(int section) const {
|
||||
|
@ -362,34 +358,6 @@ SectionID ElfReader::GetSectionByName(const char* name, int firstSection) const
|
|||
return -1;
|
||||
}
|
||||
|
||||
bool ElfReader::LoadSymbols() {
|
||||
bool hasSymbols = false;
|
||||
SectionID sec = GetSectionByName(".symtab");
|
||||
if (sec != -1) {
|
||||
int stringSection = sections[sec].sh_link;
|
||||
const char* stringBase = reinterpret_cast<const char*>(GetSectionDataPtr(stringSection));
|
||||
|
||||
// We have a symbol table!
|
||||
const Elf32_Sym* symtab = reinterpret_cast<const Elf32_Sym*>(GetSectionDataPtr(sec));
|
||||
unsigned int numSymbols = sections[sec].sh_size / sizeof(Elf32_Sym);
|
||||
for (unsigned sym = 0; sym < numSymbols; sym++) {
|
||||
int size = symtab[sym].st_size;
|
||||
if (size == 0)
|
||||
continue;
|
||||
|
||||
int type = symtab[sym].st_info & 0xF;
|
||||
|
||||
const char* name = stringBase + symtab[sym].st_name;
|
||||
|
||||
Symbols::Add(symtab[sym].st_value, name, size, type);
|
||||
|
||||
hasSymbols = true;
|
||||
}
|
||||
}
|
||||
|
||||
return hasSymbols;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Loader namespace
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue