Remove ability to load symbol maps

This was now mostly unused except by thread creation, which used a
symbol of the entrypoint, if available, to name the thread.
This commit is contained in:
Yuri Kunde Schlesner 2017-05-07 14:56:23 -07:00
parent 4af2a1a3d7
commit 6577bbc3c5
5 changed files with 2 additions and 55 deletions

View file

@ -8,7 +8,6 @@
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/symbols.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/loader/elf.h"
@ -210,7 +209,6 @@ public:
return (u32)(header->e_flags);
}
SharedPtr<CodeSet> LoadInto(u32 vaddr);
bool LoadSymbols();
int GetNumSegments() const {
return (int)(header->e_phnum);
@ -258,8 +256,6 @@ ElfReader::ElfReader(void* ptr) {
sections = (Elf32_Shdr*)(base + header->e_shoff);
entryPoint = header->e_entry;
LoadSymbols();
}
const char* ElfReader::GetSectionName(int section) const {
@ -362,34 +358,6 @@ SectionID ElfReader::GetSectionByName(const char* name, int firstSection) const
return -1;
}
bool ElfReader::LoadSymbols() {
bool hasSymbols = false;
SectionID sec = GetSectionByName(".symtab");
if (sec != -1) {
int stringSection = sections[sec].sh_link;
const char* stringBase = reinterpret_cast<const char*>(GetSectionDataPtr(stringSection));
// We have a symbol table!
const Elf32_Sym* symtab = reinterpret_cast<const Elf32_Sym*>(GetSectionDataPtr(sec));
unsigned int numSymbols = sections[sec].sh_size / sizeof(Elf32_Sym);
for (unsigned sym = 0; sym < numSymbols; sym++) {
int size = symtab[sym].st_size;
if (size == 0)
continue;
int type = symtab[sym].st_info & 0xF;
const char* name = stringBase + symtab[sym].st_name;
Symbols::Add(symtab[sym].st_value, name, size, type);
hasSymbols = true;
}
}
return hasSymbols;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// Loader namespace