WaitSynchronizationN: Refactor to fix several bugs
- Separate wait checking from waiting the current thread - Resume thread when wait_all=true only if all objects are available at once - Set output to correct wait object index when there are duplicate handles
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8 changed files with 75 additions and 78 deletions
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@ -127,7 +127,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
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object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
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ResultVal<bool> wait = object->Wait();
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ResultVal<bool> wait = object->Wait(true);
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// Check for next thread to schedule
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if (wait.Succeeded() && *wait) {
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@ -146,8 +146,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
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static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all, s64 nano_seconds) {
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bool wait_thread = false;
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bool wait_all_succeeded = false;
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bool wait_thread = !wait_all;
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int handle_index = 0;
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// Handles pointer is invalid
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@ -158,40 +157,43 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
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if (handle_count < 0)
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return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS, ErrorSummary::InvalidArgument, ErrorLevel::Usage).raw;
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// If handle_count is non-zero, iterate through them and wait/acquire the objects as needed
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// If handle_count is non-zero, iterate through them and wait the current thread on the objects
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if (handle_count != 0) {
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while (handle_index < handle_count) {
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SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[handle_index]);
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bool selected = false; // True once an object has been selected
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for (int i = 0; i < handle_count; ++i) {
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SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[i]);
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if (object == nullptr)
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return InvalidHandle(ErrorModule::Kernel).raw;
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ResultVal<bool> wait = object->Wait(handle_index);
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ResultVal<bool> wait = object->Wait(true);
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wait_thread = (wait.Succeeded() && *wait);
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// If this object waited and we are waiting on all objects to synchronize
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if (wait_thread && wait_all)
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// Enforce later on that this thread does not continue
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wait_all_succeeded = true;
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// If this object synchronized and we are not waiting on all objects to synchronize
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if (!wait_thread && !wait_all)
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// We're done, the thread will continue
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break;
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handle_index++;
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// Check if the current thread should wait on the object...
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if (wait.Succeeded() && *wait) {
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// Check we are waiting on all objects...
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if (wait_all)
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// Wait the thread
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wait_thread = true;
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} else {
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// Do not wait on this object, check if this object should be selected...
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if (!wait_all && !selected) {
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// Do not wait the thread
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wait_thread = false;
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handle_index = i;
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selected = true;
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}
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}
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}
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} else {
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// If no handles were passed in, put the thread to sleep only when wait_all=false
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// NOTE: This is supposed to deadlock if no timeout was specified
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// NOTE: This is supposed to deadlock the current thread if no timeout was specified
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if (!wait_all) {
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wait_thread = true;
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Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
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}
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}
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// Change the thread state to waiting if blocking on all handles...
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if (wait_thread || wait_all_succeeded) {
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// If thread should block, then set its state to waiting and then reschedule...
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if (wait_thread) {
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
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Kernel::GetCurrentThread()->SetWaitAll(wait_all);
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@ -199,7 +201,7 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
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HLE::Reschedule(__func__);
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// NOTE: output of this SVC will be set later depending on how the thread resumes
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return RESULT_DUMMY.raw;
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return 0xDEADBEEF;
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}
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// Acquire objects if we did not wait...
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