VideoCore: Refactor syncing.
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e44ac8b821
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668e80a9f4
44 changed files with 648 additions and 252 deletions
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@ -51,6 +51,7 @@
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#include "core/telemetry_session.h"
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#include "core/tools/freezer.h"
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#include "network/network.h"
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#include "video_core/host1x/host1x.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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@ -215,6 +216,7 @@ struct System::Impl {
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telemetry_session = std::make_unique<Core::TelemetrySession>();
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host1x_core = std::make_unique<Tegra::Host1x::Host1x>();
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gpu_core = VideoCore::CreateGPU(emu_window, system);
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if (!gpu_core) {
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return SystemResultStatus::ErrorVideoCore;
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@ -373,6 +375,7 @@ struct System::Impl {
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app_loader.reset();
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audio_core.reset();
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gpu_core.reset();
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host1x_core.reset();
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perf_stats.reset();
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kernel.Shutdown();
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memory.Reset();
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@ -450,6 +453,7 @@ struct System::Impl {
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/// AppLoader used to load the current executing application
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std::unique_ptr<Loader::AppLoader> app_loader;
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::unique_ptr<Tegra::Host1x::Host1x> host1x_core;
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std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
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std::unique_ptr<Core::DeviceMemory> device_memory;
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std::unique_ptr<AudioCore::AudioCore> audio_core;
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@ -668,6 +672,14 @@ const Tegra::GPU& System::GPU() const {
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return *impl->gpu_core;
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}
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Tegra::Host1x::Host1x& System::Host1x() {
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return *impl->host1x_core;
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}
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const Tegra::Host1x::Host1x& System::Host1x() const {
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return *impl->host1x_core;
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}
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Core::Hardware::InterruptManager& System::InterruptManager() {
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return *impl->interrupt_manager;
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}
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@ -74,6 +74,9 @@ class TimeManager;
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namespace Tegra {
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class DebugContext;
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class GPU;
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namespace Host1x {
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class Host1x;
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} // namespace Host1x
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} // namespace Tegra
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namespace VideoCore {
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@ -260,6 +263,12 @@ public:
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/// Gets an immutable reference to the GPU interface.
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[[nodiscard]] const Tegra::GPU& GPU() const;
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/// Gets a mutable reference to the Host1x interface
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[[nodiscard]] Tegra::Host1x::Host1x& Host1x();
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/// Gets an immutable reference to the Host1x interface.
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[[nodiscard]] const Tegra::Host1x::Host1x& Host1x() const;
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/// Gets a mutable reference to the renderer.
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[[nodiscard]] VideoCore::RendererBase& Renderer();
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@ -50,7 +50,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, android::PixelFormat form
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stride, format, transform, crop_rect};
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system.GetPerfStats().EndSystemFrame();
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system.GPU().SwapBuffers(&framebuffer);
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system.GPU().RequestSwapBuffers(&framebuffer, nullptr, 0);
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system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
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system.GetPerfStats().BeginSystemFrame();
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}
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@ -18,6 +18,7 @@
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#include "core/hle/service/nvdrv/core/syncpoint_manager.h"
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#include "core/hle/service/nvdrv/devices/nvhost_ctrl.h"
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#include "video_core/gpu.h"
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#include "video_core/host1x/host1x.h"
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namespace Service::Nvidia::Devices {
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@ -129,7 +130,7 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
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return NvResult::Success;
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}
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auto& gpu = system.GPU();
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auto& host1x_syncpoint_manager = system.Host1x().GetSyncpointManager();
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const u32 target_value = params.fence.value;
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auto lock = NvEventsLock();
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@ -149,7 +150,7 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
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if (events[slot].fails > 2) {
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{
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auto lk = system.StallProcesses();
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gpu.WaitFence(fence_id, target_value);
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host1x_syncpoint_manager.WaitHost(fence_id, target_value);
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system.UnstallProcesses();
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}
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params.value.raw = target_value;
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@ -198,7 +199,15 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
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}
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params.value.raw |= slot;
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gpu.RegisterSyncptInterrupt(fence_id, target_value);
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event.wait_handle =
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host1x_syncpoint_manager.RegisterHostAction(fence_id, target_value, [this, slot]() {
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auto& event = events[slot];
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if (event.status.exchange(EventState::Signalling, std::memory_order_acq_rel) ==
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EventState::Waiting) {
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event.kevent->GetWritableEvent().Signal();
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}
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event.status.store(EventState::Signalled, std::memory_order_release);
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});
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return NvResult::Timeout;
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}
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@ -288,8 +297,10 @@ NvResult nvhost_ctrl::IocCtrlClearEventWait(const std::vector<u8>& input, std::v
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auto& event = events[event_id];
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if (event.status.exchange(EventState::Cancelling, std::memory_order_acq_rel) ==
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EventState::Waiting) {
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system.GPU().CancelSyncptInterrupt(event.assigned_syncpt, event.assigned_value);
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auto& host1x_syncpoint_manager = system.Host1x().GetSyncpointManager();
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host1x_syncpoint_manager.DeregisterHostAction(event.assigned_syncpt, event.wait_handle);
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syncpoint_manager.RefreshSyncpoint(event.assigned_syncpt);
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event.wait_handle = {};
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}
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event.fails++;
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event.status.store(EventState::Cancelled, std::memory_order_release);
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@ -11,6 +11,7 @@
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#include "common/common_types.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "video_core/host1x/syncpoint_manager.h"
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namespace Service::Nvidia::NvCore {
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class Container;
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@ -78,6 +79,9 @@ private:
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// Tells if an NVEvent is registered or not
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bool registered{};
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// Used for waiting on a syncpoint & canceling it.
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Tegra::Host1x::SyncpointManager::ActionHandle wait_handle{};
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bool IsBeingUsed() {
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const auto current_status = status.load(std::memory_order_acquire);
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return current_status == EventState::Waiting ||
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@ -210,10 +210,10 @@ NvResult nvhost_gpu::AllocateObjectContext(const std::vector<u8>& input, std::ve
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static std::vector<Tegra::CommandHeader> BuildWaitCommandList(NvFence fence) {
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return {
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Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceValue, 1,
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Tegra::BuildCommandHeader(Tegra::BufferMethods::SyncpointPayload, 1,
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Tegra::SubmissionMode::Increasing),
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{fence.value},
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Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceAction, 1,
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Tegra::BuildCommandHeader(Tegra::BufferMethods::SyncpointOperation, 1,
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Tegra::SubmissionMode::Increasing),
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BuildFenceAction(Tegra::Engines::Puller::FenceOperation::Acquire, fence.id),
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};
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@ -222,12 +222,12 @@ static std::vector<Tegra::CommandHeader> BuildWaitCommandList(NvFence fence) {
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static std::vector<Tegra::CommandHeader> BuildIncrementCommandList(NvFence fence,
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u32 add_increment) {
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std::vector<Tegra::CommandHeader> result{
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Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceValue, 1,
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Tegra::BuildCommandHeader(Tegra::BufferMethods::SyncpointPayload, 1,
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Tegra::SubmissionMode::Increasing),
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{}};
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for (u32 count = 0; count < add_increment; ++count) {
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result.emplace_back(Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceAction, 1,
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result.emplace_back(Tegra::BuildCommandHeader(Tegra::BufferMethods::SyncpointOperation, 1,
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Tegra::SubmissionMode::Increasing));
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result.emplace_back(
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BuildFenceAction(Tegra::Engines::Puller::FenceOperation::Increment, fence.id));
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@ -239,7 +239,7 @@ static std::vector<Tegra::CommandHeader> BuildIncrementCommandList(NvFence fence
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static std::vector<Tegra::CommandHeader> BuildIncrementWithWfiCommandList(NvFence fence,
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u32 add_increment) {
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std::vector<Tegra::CommandHeader> result{
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Tegra::BuildCommandHeader(Tegra::BufferMethods::WaitForInterrupt, 1,
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Tegra::BuildCommandHeader(Tegra::BufferMethods::WaitForIdle, 1,
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Tegra::SubmissionMode::Increasing),
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{}};
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const std::vector<Tegra::CommandHeader> increment{
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@ -24,6 +24,8 @@
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#include "core/hle/service/vi/layer/vi_layer.h"
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#include "core/hle/service/vi/vi_results.h"
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#include "video_core/gpu.h"
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#include "video_core/host1x/host1x.h"
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#include "video_core/host1x/syncpoint_manager.h"
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namespace Service::NVFlinger {
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@ -267,12 +269,12 @@ void NVFlinger::Compose() {
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return; // We are likely shutting down
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}
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auto& gpu = system.GPU();
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auto& syncpoint_manager = system.Host1x().GetSyncpointManager();
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const auto& multi_fence = buffer.fence;
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guard->unlock();
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for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
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const auto& fence = multi_fence.fences[fence_id];
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gpu.WaitFence(fence.id, fence.value);
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syncpoint_manager.WaitGuest(fence.id, fence.value);
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}
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guard->lock();
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@ -284,6 +286,7 @@ void NVFlinger::Compose() {
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auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>(disp_fd);
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ASSERT(nvdisp);
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guard->unlock();
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Common::Rectangle<int> crop_rect{
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static_cast<int>(buffer.crop.Left()), static_cast<int>(buffer.crop.Top()),
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static_cast<int>(buffer.crop.Right()), static_cast<int>(buffer.crop.Bottom())};
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igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
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static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect);
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guard->lock();
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swap_interval = buffer.swap_interval;
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auto fence = android::Fence::NoFence();
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