VideoCore: Refactor syncing.

This commit is contained in:
Fernando Sahmkow 2022-01-30 10:31:13 +01:00
parent e44ac8b821
commit 668e80a9f4
44 changed files with 648 additions and 252 deletions

View file

@ -50,7 +50,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, android::PixelFormat form
stride, format, transform, crop_rect};
system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);
system.GPU().RequestSwapBuffers(&framebuffer, nullptr, 0);
system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame();
}

View file

@ -18,6 +18,7 @@
#include "core/hle/service/nvdrv/core/syncpoint_manager.h"
#include "core/hle/service/nvdrv/devices/nvhost_ctrl.h"
#include "video_core/gpu.h"
#include "video_core/host1x/host1x.h"
namespace Service::Nvidia::Devices {
@ -129,7 +130,7 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
return NvResult::Success;
}
auto& gpu = system.GPU();
auto& host1x_syncpoint_manager = system.Host1x().GetSyncpointManager();
const u32 target_value = params.fence.value;
auto lock = NvEventsLock();
@ -149,7 +150,7 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
if (events[slot].fails > 2) {
{
auto lk = system.StallProcesses();
gpu.WaitFence(fence_id, target_value);
host1x_syncpoint_manager.WaitHost(fence_id, target_value);
system.UnstallProcesses();
}
params.value.raw = target_value;
@ -198,7 +199,15 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
}
params.value.raw |= slot;
gpu.RegisterSyncptInterrupt(fence_id, target_value);
event.wait_handle =
host1x_syncpoint_manager.RegisterHostAction(fence_id, target_value, [this, slot]() {
auto& event = events[slot];
if (event.status.exchange(EventState::Signalling, std::memory_order_acq_rel) ==
EventState::Waiting) {
event.kevent->GetWritableEvent().Signal();
}
event.status.store(EventState::Signalled, std::memory_order_release);
});
return NvResult::Timeout;
}
@ -288,8 +297,10 @@ NvResult nvhost_ctrl::IocCtrlClearEventWait(const std::vector<u8>& input, std::v
auto& event = events[event_id];
if (event.status.exchange(EventState::Cancelling, std::memory_order_acq_rel) ==
EventState::Waiting) {
system.GPU().CancelSyncptInterrupt(event.assigned_syncpt, event.assigned_value);
auto& host1x_syncpoint_manager = system.Host1x().GetSyncpointManager();
host1x_syncpoint_manager.DeregisterHostAction(event.assigned_syncpt, event.wait_handle);
syncpoint_manager.RefreshSyncpoint(event.assigned_syncpt);
event.wait_handle = {};
}
event.fails++;
event.status.store(EventState::Cancelled, std::memory_order_release);

View file

@ -11,6 +11,7 @@
#include "common/common_types.h"
#include "core/hle/service/nvdrv/devices/nvdevice.h"
#include "core/hle/service/nvdrv/nvdrv.h"
#include "video_core/host1x/syncpoint_manager.h"
namespace Service::Nvidia::NvCore {
class Container;
@ -78,6 +79,9 @@ private:
// Tells if an NVEvent is registered or not
bool registered{};
// Used for waiting on a syncpoint & canceling it.
Tegra::Host1x::SyncpointManager::ActionHandle wait_handle{};
bool IsBeingUsed() {
const auto current_status = status.load(std::memory_order_acquire);
return current_status == EventState::Waiting ||

View file

@ -210,10 +210,10 @@ NvResult nvhost_gpu::AllocateObjectContext(const std::vector<u8>& input, std::ve
static std::vector<Tegra::CommandHeader> BuildWaitCommandList(NvFence fence) {
return {
Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceValue, 1,
Tegra::BuildCommandHeader(Tegra::BufferMethods::SyncpointPayload, 1,
Tegra::SubmissionMode::Increasing),
{fence.value},
Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceAction, 1,
Tegra::BuildCommandHeader(Tegra::BufferMethods::SyncpointOperation, 1,
Tegra::SubmissionMode::Increasing),
BuildFenceAction(Tegra::Engines::Puller::FenceOperation::Acquire, fence.id),
};
@ -222,12 +222,12 @@ static std::vector<Tegra::CommandHeader> BuildWaitCommandList(NvFence fence) {
static std::vector<Tegra::CommandHeader> BuildIncrementCommandList(NvFence fence,
u32 add_increment) {
std::vector<Tegra::CommandHeader> result{
Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceValue, 1,
Tegra::BuildCommandHeader(Tegra::BufferMethods::SyncpointPayload, 1,
Tegra::SubmissionMode::Increasing),
{}};
for (u32 count = 0; count < add_increment; ++count) {
result.emplace_back(Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceAction, 1,
result.emplace_back(Tegra::BuildCommandHeader(Tegra::BufferMethods::SyncpointOperation, 1,
Tegra::SubmissionMode::Increasing));
result.emplace_back(
BuildFenceAction(Tegra::Engines::Puller::FenceOperation::Increment, fence.id));
@ -239,7 +239,7 @@ static std::vector<Tegra::CommandHeader> BuildIncrementCommandList(NvFence fence
static std::vector<Tegra::CommandHeader> BuildIncrementWithWfiCommandList(NvFence fence,
u32 add_increment) {
std::vector<Tegra::CommandHeader> result{
Tegra::BuildCommandHeader(Tegra::BufferMethods::WaitForInterrupt, 1,
Tegra::BuildCommandHeader(Tegra::BufferMethods::WaitForIdle, 1,
Tegra::SubmissionMode::Increasing),
{}};
const std::vector<Tegra::CommandHeader> increment{

View file

@ -24,6 +24,8 @@
#include "core/hle/service/vi/layer/vi_layer.h"
#include "core/hle/service/vi/vi_results.h"
#include "video_core/gpu.h"
#include "video_core/host1x/host1x.h"
#include "video_core/host1x/syncpoint_manager.h"
namespace Service::NVFlinger {
@ -267,12 +269,12 @@ void NVFlinger::Compose() {
return; // We are likely shutting down
}
auto& gpu = system.GPU();
auto& syncpoint_manager = system.Host1x().GetSyncpointManager();
const auto& multi_fence = buffer.fence;
guard->unlock();
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
const auto& fence = multi_fence.fences[fence_id];
gpu.WaitFence(fence.id, fence.value);
syncpoint_manager.WaitGuest(fence.id, fence.value);
}
guard->lock();
@ -284,6 +286,7 @@ void NVFlinger::Compose() {
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>(disp_fd);
ASSERT(nvdisp);
guard->unlock();
Common::Rectangle<int> crop_rect{
static_cast<int>(buffer.crop.Left()), static_cast<int>(buffer.crop.Top()),
static_cast<int>(buffer.crop.Right()), static_cast<int>(buffer.crop.Bottom())};
@ -292,6 +295,8 @@ void NVFlinger::Compose() {
igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect);
guard->lock();
swap_interval = buffer.swap_interval;
auto fence = android::Fence::NoFence();