VideoCore: Refactor syncing.
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44 changed files with 648 additions and 252 deletions
41
src/video_core/host1x/control.h
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src/video_core/host1x/control.h
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// SPDX-FileCopyrightText: 2021 yuzu emulator team and Skyline Team and Contributors
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// (https://github.com/skyline-emu/)
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// SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3
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// or any later version Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace Tegra {
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class GPU;
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namespace Host1x {
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class Nvdec;
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class Control {
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public:
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enum class Method : u32 {
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WaitSyncpt = 0x8,
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LoadSyncptPayload32 = 0x4e,
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WaitSyncpt32 = 0x50,
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};
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explicit Control(GPU& gpu);
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~Control();
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/// Writes the method into the state, Invoke Execute() if encountered
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void ProcessMethod(Method method, u32 argument);
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private:
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/// For Host1x, execute is waiting on a syncpoint previously written into the state
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void Execute(u32 data);
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u32 syncpoint_value{};
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GPU& gpu;
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};
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} // namespace Host1x
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} // namespace Tegra
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