shader/image: Implement SULD and remove irrelevant code

* Implement SULD as float.
* Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
This commit is contained in:
ReinUsesLisp 2019-09-18 01:07:01 -03:00
parent 4de0f1e1c8
commit 675f23aedc
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10 changed files with 110 additions and 47 deletions

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@ -1427,7 +1427,7 @@ union Instruction {
ASSERT(mode == SurfaceDataMode::D_BA);
return store_data_layout;
}
} sust;
} suldst;
union {
BitField<28, 1, u64> is_ba;