shader/image: Implement SULD and remove irrelevant code
* Implement SULD as float. * Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
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675f23aedc
10 changed files with 110 additions and 47 deletions
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@ -2,8 +2,10 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <cstddef>
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#include <vector>
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#include <glad/glad.h>
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#include "common/logging/log.h"
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@ -30,9 +32,27 @@ bool TestProgram(const GLchar* glsl) {
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return link_status == GL_TRUE;
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}
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std::vector<std::string_view> GetExtensions() {
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GLint num_extensions;
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glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
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std::vector<std::string_view> extensions;
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extensions.reserve(num_extensions);
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for (GLint index = 0; index < num_extensions; ++index) {
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extensions.push_back(
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reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, static_cast<GLuint>(index))));
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}
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return extensions;
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}
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bool HasExtension(const std::vector<std::string_view>& images, std::string_view extension) {
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return std::find(images.begin(), images.end(), extension) != images.end();
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}
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} // Anonymous namespace
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Device::Device() {
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const std::vector extensions = GetExtensions();
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uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
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shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
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max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
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@ -40,6 +60,7 @@ Device::Device() {
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has_warp_intrinsics = GLAD_GL_NV_gpu_shader5 && GLAD_GL_NV_shader_thread_group &&
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GLAD_GL_NV_shader_thread_shuffle;
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has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
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has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted");
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has_variable_aoffi = TestVariableAoffi();
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has_component_indexing_bug = TestComponentIndexingBug();
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has_precise_bug = TestPreciseBug();
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@ -55,6 +76,7 @@ Device::Device(std::nullptr_t) {
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max_varyings = 15;
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has_warp_intrinsics = true;
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has_vertex_viewport_layer = true;
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has_image_load_formatted = true;
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has_variable_aoffi = true;
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has_component_indexing_bug = false;
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has_precise_bug = false;
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@ -38,6 +38,10 @@ public:
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return has_vertex_viewport_layer;
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}
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bool HasImageLoadFormatted() const {
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return has_image_load_formatted;
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}
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bool HasVariableAoffi() const {
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return has_variable_aoffi;
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}
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@ -61,6 +65,7 @@ private:
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u32 max_varyings{};
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bool has_warp_intrinsics{};
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bool has_vertex_viewport_layer{};
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bool has_image_load_formatted{};
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bool has_variable_aoffi{};
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bool has_component_indexing_bug{};
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bool has_precise_bug{};
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@ -211,14 +211,14 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
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const auto primitive_mode{variant.primitive_mode};
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const auto texture_buffer_usage{variant.texture_buffer_usage};
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std::string source = "#version 430 core\n"
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"#extension GL_ARB_separate_shader_objects : enable\n"
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"#extension GL_NV_gpu_shader5 : enable\n"
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"#extension GL_NV_shader_thread_group : enable\n"
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"#extension GL_NV_shader_thread_shuffle : enable\n";
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if (entries.shader_viewport_layer_array) {
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source += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
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}
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std::string source = R"(#version 430 core
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shader_viewport_layer_array : enable
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#extension GL_EXT_shader_image_load_formatted : enable
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#extension GL_NV_gpu_shader5 : enable
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#extension GL_NV_shader_thread_group : enable
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#extension GL_NV_shader_thread_shuffle : enable
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)";
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if (program_type == ProgramType::Compute) {
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source += "#extension GL_ARB_compute_variable_group_size : require\n";
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}
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@ -19,6 +19,7 @@
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/shader/node.h"
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#include "video_core/shader/shader_ir.h"
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namespace OpenGL::GLShader {
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@ -398,8 +399,6 @@ public:
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usage.is_read, usage.is_written);
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}
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entries.clip_distances = ir.GetClipDistances();
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entries.shader_viewport_layer_array =
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IsVertexShader(stage) && (ir.UsesLayer() || ir.UsesViewportIndex());
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entries.shader_length = ir.GetLength();
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return entries;
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}
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@ -1801,6 +1800,19 @@ private:
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return {tmp, Type::Float};
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}
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Expression ImageLoad(Operation operation) {
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if (!device.HasImageLoadFormatted()) {
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LOG_ERROR(Render_OpenGL,
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"Device lacks GL_EXT_shader_image_load_formatted, stubbing image load");
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return {"0", Type::Int};
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}
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const auto meta{std::get<MetaImage>(operation.GetMeta())};
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return {fmt::format("imageLoad({}, {}){}", GetImage(meta.image),
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BuildIntegerCoordinates(operation), GetSwizzle(meta.element)),
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Type::Float};
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}
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Expression ImageStore(Operation operation) {
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const auto meta{std::get<MetaImage>(operation.GetMeta())};
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code.AddLine("imageStore({}, {}, {});", GetImage(meta.image),
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@ -2164,6 +2176,7 @@ private:
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&GLSLDecompiler::TextureQueryLod,
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&GLSLDecompiler::TexelFetch,
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&GLSLDecompiler::ImageLoad,
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&GLSLDecompiler::ImageStore,
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&GLSLDecompiler::AtomicImageAdd,
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&GLSLDecompiler::AtomicImageMin,
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@ -90,7 +90,6 @@ struct ShaderEntries {
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std::vector<ImageEntry> images;
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std::vector<GlobalMemoryEntry> global_memory_entries;
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std::array<bool, Maxwell::NumClipDistances> clip_distances{};
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bool shader_viewport_layer_array{};
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std::size_t shader_length{};
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};
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@ -382,12 +382,6 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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}
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}
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bool shader_viewport_layer_array{};
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if (!LoadObjectFromPrecompiled(shader_viewport_layer_array)) {
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return {};
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}
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entry.entries.shader_viewport_layer_array = shader_viewport_layer_array;
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u64 shader_length{};
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if (!LoadObjectFromPrecompiled(shader_length)) {
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return {};
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@ -464,10 +458,6 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
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}
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}
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if (!SaveObjectToPrecompiled(entries.shader_viewport_layer_array)) {
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return false;
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}
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if (!SaveObjectToPrecompiled(static_cast<u64>(entries.shader_length))) {
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return false;
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}
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