shader/image: Implement SULD and remove irrelevant code
* Implement SULD as float. * Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
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10 changed files with 110 additions and 47 deletions
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@ -19,6 +19,7 @@
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#include "video_core/engines/shader_header.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
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#include "video_core/shader/node.h"
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#include "video_core/shader/shader_ir.h"
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namespace Vulkan::VKShader {
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@ -939,6 +940,11 @@ private:
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return {};
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}
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Id ImageLoad(Operation operation) {
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UNIMPLEMENTED();
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return {};
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}
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Id ImageStore(Operation operation) {
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UNIMPLEMENTED();
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return {};
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@ -1440,6 +1446,7 @@ private:
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&SPIRVDecompiler::TextureQueryLod,
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&SPIRVDecompiler::TexelFetch,
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&SPIRVDecompiler::ImageLoad,
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&SPIRVDecompiler::ImageStore,
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&SPIRVDecompiler::AtomicImageAdd,
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&SPIRVDecompiler::AtomicImageMin,
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