video_core: Resolve more variable shadowing scenarios

Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
This commit is contained in:
Lioncash 2020-12-04 14:39:12 -05:00
parent fad38ec6e8
commit 677a8b208d
42 changed files with 219 additions and 206 deletions

View file

@ -233,7 +233,7 @@ constexpr std::array<s32, 254> map_lut{
}
} // Anonymous namespace
VP9::VP9(GPU& gpu) : gpu(gpu) {}
VP9::VP9(GPU& gpu_) : gpu{gpu_} {}
VP9::~VP9() = default;

View file

@ -108,7 +108,7 @@ private:
class VP9 {
public:
explicit VP9(GPU& gpu);
explicit VP9(GPU& gpu_);
~VP9();
VP9(const VP9&) = delete;