Implement Cube Arrays

This commit is contained in:
FernandoS27 2018-10-18 20:04:43 -04:00
parent 0b33d38e9b
commit 678c18aa5c
4 changed files with 20 additions and 0 deletions

View file

@ -19,6 +19,8 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
return SurfaceTarget::Texture3D;
case Tegra::Texture::TextureType::TextureCubemap:
return SurfaceTarget::TextureCubemap;
case Tegra::Texture::TextureType::TextureCubeArray:
return SurfaceTarget::TextureCubeArray;
case Tegra::Texture::TextureType::Texture1DArray:
return SurfaceTarget::Texture1DArray;
case Tegra::Texture::TextureType::Texture2DArray:
@ -39,6 +41,7 @@ bool SurfaceTargetIsLayered(SurfaceTarget target) {
case SurfaceTarget::Texture1DArray:
case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubemap:
case SurfaceTarget::TextureCubeArray:
return true;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));