Merge pull request #1723 from degasus/dirty_flags
gl_rasterizer: Skip VB upload if the state is clean.
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commit
67a154e23d
9 changed files with 60 additions and 6 deletions
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@ -76,7 +76,7 @@ std::tuple<u8*, GLintptr> OGLBufferCache::ReserveMemory(std::size_t size, std::s
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return std::make_tuple(uploaded_ptr, uploaded_offset);
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}
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void OGLBufferCache::Map(std::size_t max_size) {
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bool OGLBufferCache::Map(std::size_t max_size) {
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bool invalidate;
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std::tie(buffer_ptr, buffer_offset_base, invalidate) =
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stream_buffer.Map(static_cast<GLsizeiptr>(max_size), 4);
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@ -85,6 +85,7 @@ void OGLBufferCache::Map(std::size_t max_size) {
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if (invalidate) {
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InvalidateAll();
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}
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return invalidate;
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}
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void OGLBufferCache::Unmap() {
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@ -50,7 +50,7 @@ public:
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/// Reserves memory to be used by host's CPU. Returns mapped address and offset.
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std::tuple<u8*, GLintptr> ReserveMemory(std::size_t size, std::size_t alignment = 4);
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void Map(std::size_t max_size);
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bool Map(std::size_t max_size);
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void Unmap();
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GLuint GetHandle() const;
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@ -176,15 +176,25 @@ void RasterizerOpenGL::SetupVertexFormat() {
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}
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state.draw.vertex_array = VAO.handle;
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state.ApplyVertexBufferState();
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// Rebinding the VAO invalidates the vertex buffer bindings.
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gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
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}
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void RasterizerOpenGL::SetupVertexBuffer() {
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MICROPROFILE_SCOPE(OpenGL_VB);
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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if (!gpu.dirty_flags.vertex_array)
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return;
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MICROPROFILE_SCOPE(OpenGL_VB);
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// Upload all guest vertex arrays sequentially to our buffer
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for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
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if (~gpu.dirty_flags.vertex_array & (1u << index))
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continue;
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const auto& vertex_array = regs.vertex_array[index];
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if (!vertex_array.IsEnabled())
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continue;
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@ -211,6 +221,8 @@ void RasterizerOpenGL::SetupVertexBuffer() {
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// Implicit set by glBindVertexBuffer. Stupid glstate handling...
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state.draw.vertex_buffer = buffer_cache.GetHandle();
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gpu.dirty_flags.vertex_array = 0;
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}
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DrawParameters RasterizerOpenGL::SetupDraw() {
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@ -600,7 +612,7 @@ void RasterizerOpenGL::DrawArrays() {
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return;
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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ScopeAcquireGLContext acquire_context{emu_window};
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@ -653,7 +665,11 @@ void RasterizerOpenGL::DrawArrays() {
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// Add space for at least 18 constant buffers
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buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment);
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buffer_cache.Map(buffer_size);
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bool invalidate = buffer_cache.Map(buffer_size);
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if (invalidate) {
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// As all cached buffers are invalidated, we need to recheck their state.
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gpu.dirty_flags.vertex_attrib_format = 0xFFFFFFFF;
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}
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SetupVertexFormat();
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SetupVertexBuffer();
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