remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
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26e44a3be4
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102 changed files with 300 additions and 307 deletions
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@ -9,8 +9,8 @@
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namespace Service::Nvidia::NvCore {
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SyncpointManager::SyncpointManager(Tegra::Host1x::Host1x& host1x_) : host1x{host1x_} {
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constexpr static u32 VBlank0SyncpointId{26};
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constexpr static u32 VBlank1SyncpointId{27};
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constexpr u32 VBlank0SyncpointId{26};
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constexpr u32 VBlank1SyncpointId{27};
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// Reserve both vblank syncpoints as client managed as they use Continuous Mode
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// Refer to section 14.3.5.3 of the TRM for more information on Continuous Mode
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@ -124,7 +124,7 @@ private:
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//!< value
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};
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constexpr static std::size_t SyncpointCount{192};
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static constexpr std::size_t SyncpointCount{192};
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std::array<SyncpointInfo, SyncpointCount> syncpoints{};
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std::mutex reservation_lock;
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