remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
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26e44a3be4
commit
683019878f
102 changed files with 300 additions and 307 deletions
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@ -63,7 +63,7 @@ public:
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}
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bool UpdateMotion(SDL_ControllerSensorEvent event) {
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constexpr static float gravity_constant = 9.80665f;
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constexpr float gravity_constant = 9.80665f;
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std::scoped_lock lock{mutex};
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const u64 time_difference = event.timestamp - last_motion_update;
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last_motion_update = event.timestamp;
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@ -109,7 +109,7 @@ public:
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}
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bool RumblePlay(const Common::Input::VibrationStatus vibration) {
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constexpr static u32 rumble_max_duration_ms = 1000;
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constexpr u32 rumble_max_duration_ms = 1000;
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if (sdl_controller) {
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return SDL_GameControllerRumble(
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sdl_controller.get(), static_cast<u16>(vibration.low_amplitude),
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@ -616,7 +616,7 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
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const auto joystick =
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GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port));
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constexpr static Common::Input::VibrationStatus test_vibration{
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static constexpr Common::Input::VibrationStatus test_vibration{
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.low_amplitude = 1,
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.low_frequency = 160.0f,
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.high_amplitude = 1,
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@ -624,7 +624,7 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
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.type = Common::Input::VibrationAmplificationType::Exponential,
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};
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constexpr static Common::Input::VibrationStatus zero_vibration{
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static constexpr Common::Input::VibrationStatus zero_vibration{
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.low_amplitude = 0,
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.low_frequency = 160.0f,
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.high_amplitude = 0,
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