gl_shader_decompiler: Partially implement F2F_R instruction.
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parent
6306655665
commit
68937a662d
2 changed files with 9 additions and 4 deletions
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@ -834,13 +834,14 @@ private:
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}
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case OpCode::Type::Conversion: {
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ASSERT_MSG(instr.conversion.size == Register::Size::Word, "Unimplemented");
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ASSERT_MSG(!instr.conversion.selector, "Unimplemented");
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ASSERT_MSG(!instr.conversion.negate_a, "Unimplemented");
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ASSERT_MSG(!instr.conversion.saturate_a, "Unimplemented");
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switch (opcode->GetId()) {
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case OpCode::Id::I2I_R:
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case OpCode::Id::I2F_R: {
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ASSERT_MSG(!instr.conversion.selector, "Unimplemented");
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std::string op_a =
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regs.GetRegisterAsInteger(instr.gpr20, 0, instr.conversion.is_signed);
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@ -851,6 +852,10 @@ private:
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regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_signed, 0, op_a, 1, 1);
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break;
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}
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case OpCode::Id::F2F_R: {
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regs.SetRegisterToFloat(instr.gpr0, 0, regs.GetRegisterAsFloat(instr.gpr20), 1, 1);
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break;
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}
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default: {
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NGLOG_CRITICAL(HW_GPU, "Unhandled conversion instruction: {}", opcode->GetName());
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UNREACHABLE();
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