Init window size from VideoCore. Start changing the default window behavior...

This commit is contained in:
Mathieu Vaillancourt 2014-04-12 19:01:33 -04:00
parent 0ecb0365e4
commit 68a8594d04
5 changed files with 17 additions and 29 deletions

View file

@ -6,6 +6,7 @@
#include "common/common.h"
#include "common/platform.h"
#include "common/log_manager.h"
#if EMU_PLATFORM == PLATFORM_LINUX
#include <unistd.h>
#endif
@ -31,7 +32,9 @@ GMainWindow::GMainWindow()
statusBar()->hide();
render_window = new GRenderWindow;
render_window->hide();
//render_window->setStyleSheet("background-color:black;");
ui.horizontalLayout->addWidget(render_window);
//render_window->hide();
disasm = new GDisAsmView(this, render_window->GetEmuThread());
addDockWidget(Qt::BottomDockWidgetArea, disasm);
@ -63,15 +66,15 @@ GMainWindow::GMainWindow()
restoreState(settings.value("state").toByteArray());
render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", false).toBool());
SetupEmuWindowMode();
//ui.action_Popout_Window_Mode->setChecked(settings.value("popupWindowMode", false).toBool());
//ToggleWindowMode();
// Setup connections
connect(ui.action_load_elf, SIGNAL(triggered()), this, SLOT(OnMenuLoadELF()));
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(SetupEmuWindowMode()));
//connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(SetupEmuWindowMode()));
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
@ -89,6 +92,7 @@ GMainWindow::GMainWindow()
show();
System::Init(render_window);
LogManager::Init();
}
GMainWindow::~GMainWindow()
@ -124,9 +128,6 @@ void GMainWindow::BootGame(const char* filename)
arm_regs->OnCPUStepped();
render_window->GetEmuThread().start();
SetupEmuWindowMode();
render_window->show();
}
void GMainWindow::OnMenuLoadELF()
@ -171,11 +172,11 @@ void GMainWindow::OnOpenHotkeysDialog()
}
void GMainWindow::SetupEmuWindowMode()
void GMainWindow::ToggleWindowMode()
{
//if (!render_window->GetEmuThread().isRunning())
// return;
/*
bool enable = ui.action_Single_Window_Mode->isChecked();
if (enable && render_window->parent() == NULL) // switch to single window mode
{
@ -192,6 +193,7 @@ void GMainWindow::SetupEmuWindowMode()
render_window->DoneCurrent();
render_window->RestoreGeometry();
}
*/
}
void GMainWindow::OnConfigure()
@ -206,7 +208,7 @@ void GMainWindow::closeEvent(QCloseEvent* event)
settings.setValue("geometry", saveGeometry());
settings.setValue("state", saveState());
settings.setValue("geometryRenderWindow", render_window->saveGeometry());
settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
//settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
settings.setValue("firstStart", false);
SaveHotkeys(settings);