shader: Implement NDC [-1, 1], attribute types and default varying initialization
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15 changed files with 186 additions and 43 deletions
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@ -28,6 +28,8 @@ void EmitLoopMerge(EmitContext& ctx, Id merge_label, Id continue_label);
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void EmitSelectionMerge(EmitContext& ctx, Id merge_label);
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void EmitReturn(EmitContext& ctx);
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void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label);
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void EmitPrologue(EmitContext& ctx);
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void EmitEpilogue(EmitContext& ctx);
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void EmitGetRegister(EmitContext& ctx);
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void EmitSetRegister(EmitContext& ctx);
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void EmitGetPred(EmitContext& ctx);
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