shader: Implement NDC [-1, 1], attribute types and default varying initialization

This commit is contained in:
ReinUsesLisp 2021-03-24 01:33:45 -03:00 committed by ameerj
parent 1d2db78398
commit 68a9505d8a
15 changed files with 186 additions and 43 deletions

View file

@ -28,6 +28,8 @@ void EmitLoopMerge(EmitContext& ctx, Id merge_label, Id continue_label);
void EmitSelectionMerge(EmitContext& ctx, Id merge_label);
void EmitReturn(EmitContext& ctx);
void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label);
void EmitPrologue(EmitContext& ctx);
void EmitEpilogue(EmitContext& ctx);
void EmitGetRegister(EmitContext& ctx);
void EmitSetRegister(EmitContext& ctx);
void EmitGetPred(EmitContext& ctx);