Merge pull request #5136 from lioncash/video-shadow3
video_core: Resolve more variable shadowing scenarios pt.3
This commit is contained in:
commit
69af6ada2f
49 changed files with 303 additions and 290 deletions
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@ -22,11 +22,11 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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MICROPROFILE_DEFINE(OpenGL_Buffer_Download, "OpenGL", "Buffer Download", MP_RGB(192, 192, 128));
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Buffer::Buffer(const Device& device, VAddr cpu_addr, std::size_t size)
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: VideoCommon::BufferBlock{cpu_addr, size} {
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Buffer::Buffer(const Device& device_, VAddr cpu_addr_, std::size_t size_)
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: BufferBlock{cpu_addr_, size_} {
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gl_buffer.Create();
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glNamedBufferData(gl_buffer.handle, static_cast<GLsizeiptr>(size), nullptr, GL_DYNAMIC_DRAW);
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if (device.UseAssemblyShaders() || device.HasVertexBufferUnifiedMemory()) {
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glNamedBufferData(gl_buffer.handle, static_cast<GLsizeiptr>(size_), nullptr, GL_DYNAMIC_DRAW);
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if (device_.UseAssemblyShaders() || device_.HasVertexBufferUnifiedMemory()) {
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glMakeNamedBufferResidentNV(gl_buffer.handle, GL_READ_WRITE);
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glGetNamedBufferParameterui64vNV(gl_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV, &gpu_address);
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}
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@ -34,14 +34,14 @@ Buffer::Buffer(const Device& device, VAddr cpu_addr, std::size_t size)
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Buffer::~Buffer() = default;
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void Buffer::Upload(std::size_t offset, std::size_t size, const u8* data) {
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glNamedBufferSubData(Handle(), static_cast<GLintptr>(offset), static_cast<GLsizeiptr>(size),
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data);
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void Buffer::Upload(std::size_t offset, std::size_t data_size, const u8* data) {
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glNamedBufferSubData(Handle(), static_cast<GLintptr>(offset),
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static_cast<GLsizeiptr>(data_size), data);
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}
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void Buffer::Download(std::size_t offset, std::size_t size, u8* data) {
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void Buffer::Download(std::size_t offset, std::size_t data_size, u8* data) {
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MICROPROFILE_SCOPE(OpenGL_Buffer_Download);
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const GLsizeiptr gl_size = static_cast<GLsizeiptr>(size);
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const GLsizeiptr gl_size = static_cast<GLsizeiptr>(data_size);
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const GLintptr gl_offset = static_cast<GLintptr>(offset);
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if (read_buffer.handle == 0) {
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read_buffer.Create();
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@ -54,16 +54,16 @@ void Buffer::Download(std::size_t offset, std::size_t size, u8* data) {
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}
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void Buffer::CopyFrom(const Buffer& src, std::size_t src_offset, std::size_t dst_offset,
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std::size_t size) {
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std::size_t copy_size) {
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glCopyNamedBufferSubData(src.Handle(), Handle(), static_cast<GLintptr>(src_offset),
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static_cast<GLintptr>(dst_offset), static_cast<GLsizeiptr>(size));
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static_cast<GLintptr>(dst_offset), static_cast<GLsizeiptr>(copy_size));
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}
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OGLBufferCache::OGLBufferCache(VideoCore::RasterizerInterface& rasterizer,
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Tegra::MemoryManager& gpu_memory, Core::Memory::Memory& cpu_memory,
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const Device& device_, std::size_t stream_size)
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: GenericBufferCache{rasterizer, gpu_memory, cpu_memory,
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std::make_unique<OGLStreamBuffer>(device_, stream_size, true)},
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OGLBufferCache::OGLBufferCache(VideoCore::RasterizerInterface& rasterizer_,
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Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
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const Device& device_, std::size_t stream_size_)
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: GenericBufferCache{rasterizer_, gpu_memory_, cpu_memory_,
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std::make_unique<OGLStreamBuffer>(device_, stream_size_, true)},
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device{device_} {
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if (!device.HasFastBufferSubData()) {
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return;
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@ -25,15 +25,15 @@ class RasterizerOpenGL;
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class Buffer : public VideoCommon::BufferBlock {
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public:
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explicit Buffer(const Device& device, VAddr cpu_addr, std::size_t size);
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explicit Buffer(const Device& device_, VAddr cpu_addr_, std::size_t size_);
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~Buffer();
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void Upload(std::size_t offset, std::size_t size, const u8* data);
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void Upload(std::size_t offset, std::size_t data_size, const u8* data);
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void Download(std::size_t offset, std::size_t size, u8* data);
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void Download(std::size_t offset, std::size_t data_size, u8* data);
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void CopyFrom(const Buffer& src, std::size_t src_offset, std::size_t dst_offset,
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std::size_t size);
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std::size_t copy_size);
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GLuint Handle() const noexcept {
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return gl_buffer.handle;
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@ -52,9 +52,9 @@ private:
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using GenericBufferCache = VideoCommon::BufferCache<Buffer, GLuint, OGLStreamBuffer>;
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class OGLBufferCache final : public GenericBufferCache {
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public:
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explicit OGLBufferCache(VideoCore::RasterizerInterface& rasterizer,
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Tegra::MemoryManager& gpu_memory, Core::Memory::Memory& cpu_memory,
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const Device& device, std::size_t stream_size);
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explicit OGLBufferCache(VideoCore::RasterizerInterface& rasterizer_,
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Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
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const Device& device_, std::size_t stream_size_);
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~OGLBufferCache();
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BufferInfo GetEmptyBuffer(std::size_t) override;
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@ -30,11 +30,9 @@ constexpr GLenum GetTarget(VideoCore::QueryType type) {
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} // Anonymous namespace
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QueryCache::QueryCache(RasterizerOpenGL& rasterizer, Tegra::Engines::Maxwell3D& maxwell3d,
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Tegra::MemoryManager& gpu_memory)
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: VideoCommon::QueryCacheBase<QueryCache, CachedQuery, CounterStream, HostCounter>(
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rasterizer, maxwell3d, gpu_memory),
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gl_rasterizer{rasterizer} {}
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QueryCache::QueryCache(RasterizerOpenGL& rasterizer_, Tegra::Engines::Maxwell3D& maxwell3d_,
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Tegra::MemoryManager& gpu_memory_)
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: QueryCacheBase(rasterizer_, maxwell3d_, gpu_memory_), gl_rasterizer{rasterizer_} {}
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QueryCache::~QueryCache() = default;
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@ -59,10 +57,11 @@ bool QueryCache::AnyCommandQueued() const noexcept {
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return gl_rasterizer.AnyCommandQueued();
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}
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HostCounter::HostCounter(QueryCache& cache_, std::shared_ptr<HostCounter> dependency,
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HostCounter::HostCounter(QueryCache& cache_, std::shared_ptr<HostCounter> dependency_,
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VideoCore::QueryType type_)
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: HostCounterBase<QueryCache, HostCounter>{std::move(dependency)}, cache{cache_}, type{type_},
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query{cache.AllocateQuery(type)} {
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: HostCounterBase{std::move(dependency_)}, cache{cache_}, type{type_}, query{
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cache.AllocateQuery(
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type)} {
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glBeginQuery(GetTarget(type), query.handle);
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}
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@ -86,14 +85,14 @@ u64 HostCounter::BlockingQuery() const {
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return static_cast<u64>(value);
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}
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CachedQuery::CachedQuery(QueryCache& cache_, VideoCore::QueryType type_, VAddr cpu_addr,
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u8* host_ptr)
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: CachedQueryBase<HostCounter>{cpu_addr, host_ptr}, cache{&cache_}, type{type_} {}
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CachedQuery::CachedQuery(QueryCache& cache_, VideoCore::QueryType type_, VAddr cpu_addr_,
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u8* host_ptr_)
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: CachedQueryBase{cpu_addr_, host_ptr_}, cache{&cache_}, type{type_} {}
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CachedQuery::~CachedQuery() = default;
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CachedQuery::CachedQuery(CachedQuery&& rhs) noexcept
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: CachedQueryBase<HostCounter>(std::move(rhs)), cache{rhs.cache}, type{rhs.type} {}
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: CachedQueryBase(std::move(rhs)), cache{rhs.cache}, type{rhs.type} {}
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CachedQuery& CachedQuery::operator=(CachedQuery&& rhs) noexcept {
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cache = rhs.cache;
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@ -29,8 +29,8 @@ using CounterStream = VideoCommon::CounterStreamBase<QueryCache, HostCounter>;
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class QueryCache final
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: public VideoCommon::QueryCacheBase<QueryCache, CachedQuery, CounterStream, HostCounter> {
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public:
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explicit QueryCache(RasterizerOpenGL& rasterizer, Tegra::Engines::Maxwell3D& maxwell3d,
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Tegra::MemoryManager& gpu_memory);
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explicit QueryCache(RasterizerOpenGL& rasterizer_, Tegra::Engines::Maxwell3D& maxwell3d_,
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Tegra::MemoryManager& gpu_memory_);
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~QueryCache();
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OGLQuery AllocateQuery(VideoCore::QueryType type);
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@ -46,7 +46,7 @@ private:
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class HostCounter final : public VideoCommon::HostCounterBase<QueryCache, HostCounter> {
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public:
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explicit HostCounter(QueryCache& cache_, std::shared_ptr<HostCounter> dependency,
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explicit HostCounter(QueryCache& cache_, std::shared_ptr<HostCounter> dependency_,
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VideoCore::QueryType type_);
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~HostCounter();
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@ -62,8 +62,8 @@ private:
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class CachedQuery final : public VideoCommon::CachedQueryBase<HostCounter> {
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public:
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explicit CachedQuery(QueryCache& cache_, VideoCore::QueryType type_, VAddr cpu_addr,
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u8* host_ptr);
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explicit CachedQuery(QueryCache& cache_, VideoCore::QueryType type_, VAddr cpu_addr_,
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u8* host_ptr_);
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~CachedQuery() override;
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CachedQuery(CachedQuery&& rhs) noexcept;
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@ -149,19 +149,19 @@ void UpdateBindlessSSBOs(GLenum target, const BindlessSSBO* ssbos, size_t num_ss
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} // Anonymous namespace
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu_,
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Core::Memory::Memory& cpu_memory, const Device& device_,
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
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Core::Memory::Memory& cpu_memory_, const Device& device_,
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ScreenInfo& screen_info_, ProgramManager& program_manager_,
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StateTracker& state_tracker_)
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: RasterizerAccelerated{cpu_memory}, gpu(gpu_), maxwell3d(gpu.Maxwell3D()),
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: RasterizerAccelerated{cpu_memory_}, gpu(gpu_), maxwell3d(gpu.Maxwell3D()),
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kepler_compute(gpu.KeplerCompute()), gpu_memory(gpu.MemoryManager()), device(device_),
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screen_info(screen_info_), program_manager(program_manager_), state_tracker(state_tracker_),
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texture_cache(*this, maxwell3d, gpu_memory, device, state_tracker),
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shader_cache(*this, emu_window, gpu, maxwell3d, kepler_compute, gpu_memory, device),
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shader_cache(*this, emu_window_, gpu, maxwell3d, kepler_compute, gpu_memory, device),
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query_cache(*this, maxwell3d, gpu_memory),
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buffer_cache(*this, gpu_memory, cpu_memory, device, STREAM_BUFFER_SIZE),
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buffer_cache(*this, gpu_memory, cpu_memory_, device, STREAM_BUFFER_SIZE),
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fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache),
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async_shaders(emu_window) {
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async_shaders(emu_window_) {
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CheckExtensions();
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unified_uniform_buffer.Create();
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@ -62,10 +62,10 @@ static_assert(sizeof(BindlessSSBO) * CHAR_BIT == 128);
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class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
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public:
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explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu,
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Core::Memory::Memory& cpu_memory, const Device& device,
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ScreenInfo& screen_info, ProgramManager& program_manager,
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StateTracker& state_tracker);
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explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
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Core::Memory::Memory& cpu_memory_, const Device& device_,
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ScreenInfo& screen_info_, ProgramManager& program_manager_,
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StateTracker& state_tracker_);
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~RasterizerOpenGL() override;
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void Draw(bool is_indexed, bool is_instanced) override;
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@ -318,14 +318,13 @@ std::unique_ptr<Shader> Shader::CreateFromCache(const ShaderParameters& params,
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precompiled_shader.registry, precompiled_shader.entries, precompiled_shader.program));
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}
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ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer,
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ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer_,
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Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
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Tegra::Engines::Maxwell3D& maxwell3d_,
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Tegra::Engines::KeplerCompute& kepler_compute_,
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Tegra::MemoryManager& gpu_memory_, const Device& device_)
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: VideoCommon::ShaderCache<Shader>{rasterizer}, emu_window{emu_window_}, gpu{gpu_},
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gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_},
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kepler_compute{kepler_compute_}, device{device_} {}
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: ShaderCache{rasterizer_}, emu_window{emu_window_}, gpu{gpu_}, gpu_memory{gpu_memory_},
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maxwell3d{maxwell3d_}, kepler_compute{kepler_compute_}, device{device_} {}
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ShaderCacheOpenGL::~ShaderCacheOpenGL() = default;
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@ -119,10 +119,11 @@ private:
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class ShaderCacheOpenGL final : public VideoCommon::ShaderCache<Shader> {
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public:
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explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::Frontend::EmuWindow& emu_window,
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Tegra::GPU& gpu, Tegra::Engines::Maxwell3D& maxwell3d,
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Tegra::Engines::KeplerCompute& kepler_compute,
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Tegra::MemoryManager& gpu_memory, const Device& device);
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explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer_,
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Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu,
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Tegra::Engines::Maxwell3D& maxwell3d_,
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Tegra::Engines::KeplerCompute& kepler_compute_,
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Tegra::MemoryManager& gpu_memory_, const Device& device_);
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~ShaderCacheOpenGL() override;
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/// Loads disk cache for the current game
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@ -25,8 +25,8 @@ using ImageEntry = VideoCommon::Shader::Image;
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class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
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public:
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explicit ConstBufferEntry(u32 max_offset, bool is_indirect, u32 index_)
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: ConstBuffer{max_offset, is_indirect}, index{index_} {}
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explicit ConstBufferEntry(u32 max_offset_, bool is_indirect_, u32 index_)
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: ConstBuffer{max_offset_, is_indirect_}, index{index_} {}
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u32 GetIndex() const {
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return index;
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@ -347,14 +347,14 @@ void CachedSurface::UploadTextureMipmap(u32 level, const std::vector<u8>& stagin
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internal_format, image_size, buffer);
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break;
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case SurfaceTarget::TextureCubemap: {
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const std::size_t layer_size{params.GetHostLayerSize(level)};
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const std::size_t host_layer_size{params.GetHostLayerSize(level)};
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for (std::size_t face = 0; face < params.depth; ++face) {
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glCompressedTextureSubImage3D(texture.handle, level, 0, 0, static_cast<GLint>(face),
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static_cast<GLsizei>(params.GetMipWidth(level)),
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static_cast<GLsizei>(params.GetMipHeight(level)), 1,
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internal_format, static_cast<GLsizei>(layer_size),
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buffer);
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buffer += layer_size;
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internal_format,
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static_cast<GLsizei>(host_layer_size), buffer);
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buffer += host_layer_size;
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}
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break;
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}
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@ -532,12 +532,12 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
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return texture_view;
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}
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TextureCacheOpenGL::TextureCacheOpenGL(VideoCore::RasterizerInterface& rasterizer,
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Tegra::Engines::Maxwell3D& maxwell3d,
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Tegra::MemoryManager& gpu_memory, const Device& device,
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TextureCacheOpenGL::TextureCacheOpenGL(VideoCore::RasterizerInterface& rasterizer_,
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Tegra::Engines::Maxwell3D& maxwell3d_,
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Tegra::MemoryManager& gpu_memory_, const Device& device_,
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StateTracker& state_tracker_)
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: TextureCacheBase{rasterizer, maxwell3d, gpu_memory, device.HasASTC()}, state_tracker{
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state_tracker_} {
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: TextureCacheBase{rasterizer_, maxwell3d_, gpu_memory_, device_.HasASTC()},
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state_tracker{state_tracker_} {
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src_framebuffer.Create();
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dst_framebuffer.Create();
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}
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@ -130,9 +130,9 @@ private:
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class TextureCacheOpenGL final : public TextureCacheBase {
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public:
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explicit TextureCacheOpenGL(VideoCore::RasterizerInterface& rasterizer,
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Tegra::Engines::Maxwell3D& maxwell3d,
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Tegra::MemoryManager& gpu_memory, const Device& device,
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explicit TextureCacheOpenGL(VideoCore::RasterizerInterface& rasterizer_,
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Tegra::Engines::Maxwell3D& maxwell3d_,
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Tegra::MemoryManager& gpu_memory_, const Device& device_,
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StateTracker& state_tracker);
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~TextureCacheOpenGL();
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@ -130,8 +130,8 @@ void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severit
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RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
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Core::Frontend::EmuWindow& emu_window_,
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Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
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std::unique_ptr<Core::Frontend::GraphicsContext> context)
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: RendererBase{emu_window_, std::move(context)}, telemetry_session{telemetry_session_},
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std::unique_ptr<Core::Frontend::GraphicsContext> context_)
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: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
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emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, program_manager{device} {}
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RendererOpenGL::~RendererOpenGL() = default;
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@ -57,10 +57,10 @@ struct ScreenInfo {
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class RendererOpenGL final : public VideoCore::RendererBase {
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public:
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explicit RendererOpenGL(Core::TelemetrySession& telemetry_session,
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Core::Frontend::EmuWindow& emu_window, Core::Memory::Memory& cpu_memory,
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Tegra::GPU& gpu,
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std::unique_ptr<Core::Frontend::GraphicsContext> context);
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explicit RendererOpenGL(Core::TelemetrySession& telemetry_session_,
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Core::Frontend::EmuWindow& emu_window_,
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Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
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std::unique_ptr<Core::Frontend::GraphicsContext> context_);
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~RendererOpenGL() override;
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bool Init() override;
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