vk/gl_shader_decompiler: Silence assertion on compute
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69c7a01f88
2 changed files with 12 additions and 6 deletions
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@ -408,8 +408,11 @@ public:
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explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry,
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ShaderType stage, std::string_view identifier, std::string_view suffix)
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: device{device}, ir{ir}, registry{registry}, stage{stage},
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identifier{identifier}, suffix{suffix}, header{ir.GetHeader()},
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transform_feedback{BuildTransformFeedback(registry.GetGraphicsInfo())} {}
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identifier{identifier}, suffix{suffix}, header{ir.GetHeader()} {
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if (stage != ShaderType::Compute) {
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transform_feedback = BuildTransformFeedback(registry.GetGraphicsInfo());
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}
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}
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void Decompile() {
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DeclareHeader();
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@ -2553,7 +2556,7 @@ private:
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const std::string_view identifier;
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const std::string_view suffix;
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const Header header;
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const std::unordered_map<u8, VaryingTFB> transform_feedback;
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std::unordered_map<u8, VaryingTFB> transform_feedback;
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ShaderWriter code;
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