core: Replace lock_guard with scoped_lock

This commit is contained in:
Merry 2022-04-07 19:31:48 +01:00
parent 1f275eb077
commit 6a071c42d2
2 changed files with 14 additions and 14 deletions

View file

@ -53,13 +53,13 @@ PerfStats::~PerfStats() {
}
void PerfStats::BeginSystemFrame() {
std::lock_guard lock{object_mutex};
std::scoped_lock lock{object_mutex};
frame_begin = Clock::now();
}
void PerfStats::EndSystemFrame() {
std::lock_guard lock{object_mutex};
std::scoped_lock lock{object_mutex};
auto frame_end = Clock::now();
const auto frame_time = frame_end - frame_begin;
@ -79,7 +79,7 @@ void PerfStats::EndGameFrame() {
}
double PerfStats::GetMeanFrametime() const {
std::lock_guard lock{object_mutex};
std::scoped_lock lock{object_mutex};
if (current_index <= IgnoreFrames) {
return 0;
@ -91,7 +91,7 @@ double PerfStats::GetMeanFrametime() const {
}
PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
std::lock_guard lock{object_mutex};
std::scoped_lock lock{object_mutex};
const auto now = Clock::now();
// Walltime elapsed since stats were reset
@ -120,7 +120,7 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
}
double PerfStats::GetLastFrameTimeScale() const {
std::lock_guard lock{object_mutex};
std::scoped_lock lock{object_mutex};
constexpr double FRAME_LENGTH = 1.0 / 60;
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;