set default value for point size register

This commit is contained in:
Rodolfo Bogado 2018-11-13 20:15:13 -03:00
parent 1881e86c43
commit 6a2aa6dbdb
2 changed files with 4 additions and 5 deletions

View file

@ -1119,11 +1119,7 @@ void RasterizerOpenGL::SyncTransformFeedback() {
void RasterizerOpenGL::SyncPointState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. For now, if the point size is zero, assume it's
// OpenGL's default (1).
state.point.size = regs.point_size == 0 ? 1 : regs.point_size;
state.point.size = regs.point_size;
}
void RasterizerOpenGL::CheckAlphaTests() {