network, yuzu: Improve variable naming and style consistency

This commit is contained in:
FearlessTobi 2022-07-25 17:08:20 +02:00
parent 6b5667dfa5
commit 6a2dcc8b3d
14 changed files with 53 additions and 47 deletions

View file

@ -10,8 +10,8 @@
namespace Network {
RoomNetwork::RoomNetwork() {
g_room = std::make_shared<Room>();
g_room_member = std::make_shared<RoomMember>();
m_room = std::make_shared<Room>();
m_room_member = std::make_shared<RoomMember>();
}
bool RoomNetwork::Init() {
@ -19,30 +19,30 @@ bool RoomNetwork::Init() {
LOG_ERROR(Network, "Error initalizing ENet");
return false;
}
g_room = std::make_shared<Room>();
g_room_member = std::make_shared<RoomMember>();
m_room = std::make_shared<Room>();
m_room_member = std::make_shared<RoomMember>();
LOG_DEBUG(Network, "initialized OK");
return true;
}
std::weak_ptr<Room> RoomNetwork::GetRoom() {
return g_room;
return m_room;
}
std::weak_ptr<RoomMember> RoomNetwork::GetRoomMember() {
return g_room_member;
return m_room_member;
}
void RoomNetwork::Shutdown() {
if (g_room_member) {
if (g_room_member->IsConnected())
g_room_member->Leave();
g_room_member.reset();
if (m_room_member) {
if (m_room_member->IsConnected())
m_room_member->Leave();
m_room_member.reset();
}
if (g_room) {
if (g_room->GetState() == Room::State::Open)
g_room->Destroy();
g_room.reset();
if (m_room) {
if (m_room->GetState() == Room::State::Open)
m_room->Destroy();
m_room.reset();
}
enet_deinitialize();
LOG_DEBUG(Network, "shutdown OK");

View file

@ -27,8 +27,8 @@ public:
void Shutdown();
private:
std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games
std::shared_ptr<Room> g_room; ///< Room (Server) for network games
std::shared_ptr<RoomMember> m_room_member; ///< RoomMember (Client) for network games
std::shared_ptr<Room> m_room; ///< Room (Server) for network games
};
} // namespace Network

View file

@ -29,8 +29,8 @@ public:
std::atomic<State> state{State::Closed}; ///< Current state of the room.
RoomInformation room_information; ///< Information about this room.
std::string verify_UID; ///< A GUID which may be used for verfication.
mutable std::mutex verify_UID_mutex; ///< Mutex for verify_UID
std::string verify_uid; ///< A GUID which may be used for verfication.
mutable std::mutex verify_uid_mutex; ///< Mutex for verify_uid
std::string password; ///< The password required to connect to this room.
@ -369,8 +369,8 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
std::string uid;
{
std::lock_guard lock(verify_UID_mutex);
uid = verify_UID;
std::lock_guard lock(verify_uid_mutex);
uid = verify_uid;
}
member.user_data = verify_backend->LoadUserData(uid, token);
@ -1056,8 +1056,8 @@ const RoomInformation& Room::GetRoomInformation() const {
}
std::string Room::GetVerifyUID() const {
std::lock_guard lock(room_impl->verify_UID_mutex);
return room_impl->verify_UID;
std::lock_guard lock(room_impl->verify_uid_mutex);
return room_impl->verify_uid;
}
Room::BanList Room::GetBanList() const {
@ -1086,8 +1086,8 @@ bool Room::HasPassword() const {
}
void Room::SetVerifyUID(const std::string& uid) {
std::lock_guard lock(room_impl->verify_UID_mutex);
room_impl->verify_UID = uid;
std::lock_guard lock(room_impl->verify_uid_mutex);
room_impl->verify_uid = uid;
}
void Room::Destroy() {

View file

@ -416,8 +416,9 @@ void RoomMember::RoomMemberImpl::Disconnect() {
room_information.member_slots = 0;
room_information.name.clear();
if (!server)
if (!server) {
return;
}
enet_peer_disconnect(server, 0);
ENetEvent event;
@ -483,8 +484,9 @@ template <typename T>
void RoomMember::RoomMemberImpl::Invoke(const T& data) {
std::lock_guard lock(callback_mutex);
CallbackSet<T> callback_set = callbacks.Get<T>();
for (auto const& callback : callback_set)
for (auto const& callback : callback_set) {
(*callback)(data);
}
}
template <typename T>

View file

@ -10,7 +10,7 @@ Backend::~Backend() = default;
NullBackend::~NullBackend() = default;
UserData NullBackend::LoadUserData([[maybe_unused]] const std::string& verify_UID,
UserData NullBackend::LoadUserData([[maybe_unused]] const std::string& verify_uid,
[[maybe_unused]] const std::string& token) {
return {};
}

View file

@ -25,11 +25,11 @@ public:
/**
* Verifies the given token and loads the information into a UserData struct.
* @param verify_UID A GUID that may be used for verification.
* @param verify_uid A GUID that may be used for verification.
* @param token A token that contains user data and verification data. The format and content is
* decided by backends.
*/
virtual UserData LoadUserData(const std::string& verify_UID, const std::string& token) = 0;
virtual UserData LoadUserData(const std::string& verify_uid, const std::string& token) = 0;
};
/**
@ -40,7 +40,7 @@ class NullBackend final : public Backend {
public:
~NullBackend();
UserData LoadUserData(const std::string& verify_UID, const std::string& token) override;
UserData LoadUserData(const std::string& verify_uid, const std::string& token) override;
};
} // namespace Network::VerifyUser