network, yuzu: Improve variable naming and style consistency
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6b5667dfa5
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6a2dcc8b3d
14 changed files with 53 additions and 47 deletions
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@ -10,8 +10,8 @@
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namespace Network {
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RoomNetwork::RoomNetwork() {
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g_room = std::make_shared<Room>();
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g_room_member = std::make_shared<RoomMember>();
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m_room = std::make_shared<Room>();
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m_room_member = std::make_shared<RoomMember>();
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}
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bool RoomNetwork::Init() {
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@ -19,30 +19,30 @@ bool RoomNetwork::Init() {
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LOG_ERROR(Network, "Error initalizing ENet");
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return false;
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}
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g_room = std::make_shared<Room>();
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g_room_member = std::make_shared<RoomMember>();
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m_room = std::make_shared<Room>();
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m_room_member = std::make_shared<RoomMember>();
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LOG_DEBUG(Network, "initialized OK");
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return true;
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}
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std::weak_ptr<Room> RoomNetwork::GetRoom() {
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return g_room;
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return m_room;
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}
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std::weak_ptr<RoomMember> RoomNetwork::GetRoomMember() {
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return g_room_member;
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return m_room_member;
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}
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void RoomNetwork::Shutdown() {
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if (g_room_member) {
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if (g_room_member->IsConnected())
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g_room_member->Leave();
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g_room_member.reset();
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if (m_room_member) {
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if (m_room_member->IsConnected())
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m_room_member->Leave();
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m_room_member.reset();
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}
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if (g_room) {
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if (g_room->GetState() == Room::State::Open)
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g_room->Destroy();
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g_room.reset();
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if (m_room) {
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if (m_room->GetState() == Room::State::Open)
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m_room->Destroy();
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m_room.reset();
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}
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enet_deinitialize();
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LOG_DEBUG(Network, "shutdown OK");
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