network, yuzu: Improve variable naming and style consistency

This commit is contained in:
FearlessTobi 2022-07-25 17:08:20 +02:00
parent 6b5667dfa5
commit 6a2dcc8b3d
14 changed files with 53 additions and 47 deletions

View file

@ -10,8 +10,8 @@
namespace Network {
RoomNetwork::RoomNetwork() {
g_room = std::make_shared<Room>();
g_room_member = std::make_shared<RoomMember>();
m_room = std::make_shared<Room>();
m_room_member = std::make_shared<RoomMember>();
}
bool RoomNetwork::Init() {
@ -19,30 +19,30 @@ bool RoomNetwork::Init() {
LOG_ERROR(Network, "Error initalizing ENet");
return false;
}
g_room = std::make_shared<Room>();
g_room_member = std::make_shared<RoomMember>();
m_room = std::make_shared<Room>();
m_room_member = std::make_shared<RoomMember>();
LOG_DEBUG(Network, "initialized OK");
return true;
}
std::weak_ptr<Room> RoomNetwork::GetRoom() {
return g_room;
return m_room;
}
std::weak_ptr<RoomMember> RoomNetwork::GetRoomMember() {
return g_room_member;
return m_room_member;
}
void RoomNetwork::Shutdown() {
if (g_room_member) {
if (g_room_member->IsConnected())
g_room_member->Leave();
g_room_member.reset();
if (m_room_member) {
if (m_room_member->IsConnected())
m_room_member->Leave();
m_room_member.reset();
}
if (g_room) {
if (g_room->GetState() == Room::State::Open)
g_room->Destroy();
g_room.reset();
if (m_room) {
if (m_room->GetState() == Room::State::Open)
m_room->Destroy();
m_room.reset();
}
enet_deinitialize();
LOG_DEBUG(Network, "shutdown OK");