GPU: Allow using a configurable block height when unswizzling textures.
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4 changed files with 23 additions and 7 deletions
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@ -56,23 +56,22 @@ u32 BytesPerPixel(TextureFormat format) {
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}
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}
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std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height) {
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std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
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u32 block_height) {
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u8* data = Memory::GetPointer(address);
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u32 bytes_per_pixel = BytesPerPixel(format);
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static constexpr u32 DefaultBlockHeight = 16;
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std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
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switch (format) {
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case TextureFormat::DXT1:
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// In the DXT1 format, each 4x4 tile is swizzled instead of just individual pixel values.
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CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
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unswizzled_data.data(), true, DefaultBlockHeight);
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unswizzled_data.data(), true, block_height);
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break;
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case TextureFormat::A8R8G8B8:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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unswizzled_data.data(), true, DefaultBlockHeight);
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unswizzled_data.data(), true, block_height);
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break;
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default:
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UNIMPLEMENTED_MSG("Format not implemented");
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