nvhost_ctrl: Refactor usage of gpu.LockSync()
This seems to only be used to protect a later gpu function call. So we can move the lock into that call instead.
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427bf76e62
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6c0d902373
3 changed files with 16 additions and 35 deletions
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@ -111,7 +111,6 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
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event.event->GetWritableEvent().Signal();
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return NvResult::Success;
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}
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auto lock = gpu.LockSync();
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const u32 current_syncpoint_value = event.fence.value;
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const s32 diff = current_syncpoint_value - params.threshold;
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if (diff >= 0) {
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@ -132,23 +131,24 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
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}
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EventState status = events_interface.status[event_id];
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if (event_id < MaxNvEvents || status == EventState::Free || status == EventState::Registered) {
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events_interface.SetEventStatus(event_id, EventState::Waiting);
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events_interface.assigned_syncpt[event_id] = params.syncpt_id;
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events_interface.assigned_value[event_id] = target_value;
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if (is_async) {
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params.value = params.syncpt_id << 4;
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} else {
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params.value = ((params.syncpt_id & 0xfff) << 16) | 0x10000000;
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}
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params.value |= event_id;
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event.event->GetWritableEvent().Clear();
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gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
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const bool bad_parameter = status != EventState::Free && status != EventState::Registered;
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if (bad_parameter) {
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return NvResult::Timeout;
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return NvResult::BadParameter;
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}
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events_interface.SetEventStatus(event_id, EventState::Waiting);
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events_interface.assigned_syncpt[event_id] = params.syncpt_id;
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events_interface.assigned_value[event_id] = target_value;
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if (is_async) {
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params.value = params.syncpt_id << 4;
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} else {
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params.value = ((params.syncpt_id & 0xfff) << 16) | 0x10000000;
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}
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params.value |= event_id;
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event.event->GetWritableEvent().Clear();
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gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return NvResult::BadParameter;
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return NvResult::Timeout;
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}
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NvResult nvhost_ctrl::IocCtrlEventRegister(const std::vector<u8>& input, std::vector<u8>& output) {
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