nvhost_ctrl: Refactor usage of gpu.LockSync()
This seems to only be used to protect a later gpu function call. So we can move the lock into that call instead.
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3 changed files with 16 additions and 35 deletions
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@ -5,22 +5,12 @@
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#pragma once
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#include <memory>
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#include <mutex>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "video_core/cdma_pusher.h"
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#include "video_core/framebuffer_config.h"
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using CacheAddr = std::uintptr_t;
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[[nodiscard]] inline CacheAddr ToCacheAddr(const void* host_ptr) {
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return reinterpret_cast<CacheAddr>(host_ptr);
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}
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[[nodiscard]] inline u8* FromCacheAddr(CacheAddr cache_addr) {
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return reinterpret_cast<u8*>(cache_addr);
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}
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namespace Core {
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namespace Frontend {
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class EmuWindow;
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@ -230,8 +220,6 @@ public:
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[[nodiscard]] u64 GetTicks() const;
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[[nodiscard]] std::unique_lock<std::mutex> LockSync();
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[[nodiscard]] bool IsAsync() const;
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[[nodiscard]] bool UseNvdec() const;
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