nvnflinger: allow locking framerate during video playback
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9c6fc44a59
commit
6c34adb1de
11 changed files with 48 additions and 24 deletions
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@ -69,7 +69,7 @@ NvResult nvhost_nvdec::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> in
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void nvhost_nvdec::OnOpen(DeviceFD fd) {
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LOG_INFO(Service_NVDRV, "NVDEC video stream started");
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system.AudioCore().SetNVDECActive(true);
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system.SetNVDECActive(true);
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}
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void nvhost_nvdec::OnClose(DeviceFD fd) {
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@ -79,7 +79,7 @@ void nvhost_nvdec::OnClose(DeviceFD fd) {
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if (iter != host1x_file.fd_to_id.end()) {
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system.GPU().ClearCdmaInstance(iter->second);
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}
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system.AudioCore().SetNVDECActive(false);
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system.SetNVDECActive(false);
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}
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} // namespace Service::Nvidia::Devices
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@ -324,6 +324,10 @@ s64 Nvnflinger::GetNextTicks() const {
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speed_scale = 0.01f;
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}
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}
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if (system.GetNVDECActive() && settings.use_video_framerate.GetValue()) {
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// Run at intended presentation rate during video playback.
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speed_scale = 1.f;
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}
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// As an extension, treat nonpositive swap interval as framerate multiplier.
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const f32 effective_fps = swap_interval <= 0 ? 120.f * static_cast<f32>(1 - swap_interval)
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