nvnflinger: allow locking framerate during video playback

This commit is contained in:
Liam 2023-06-08 01:15:51 -04:00
parent 9c6fc44a59
commit 6c34adb1de
11 changed files with 48 additions and 24 deletions

View file

@ -69,7 +69,7 @@ NvResult nvhost_nvdec::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> in
void nvhost_nvdec::OnOpen(DeviceFD fd) {
LOG_INFO(Service_NVDRV, "NVDEC video stream started");
system.AudioCore().SetNVDECActive(true);
system.SetNVDECActive(true);
}
void nvhost_nvdec::OnClose(DeviceFD fd) {
@ -79,7 +79,7 @@ void nvhost_nvdec::OnClose(DeviceFD fd) {
if (iter != host1x_file.fd_to_id.end()) {
system.GPU().ClearCdmaInstance(iter->second);
}
system.AudioCore().SetNVDECActive(false);
system.SetNVDECActive(false);
}
} // namespace Service::Nvidia::Devices

View file

@ -324,6 +324,10 @@ s64 Nvnflinger::GetNextTicks() const {
speed_scale = 0.01f;
}
}
if (system.GetNVDECActive() && settings.use_video_framerate.GetValue()) {
// Run at intended presentation rate during video playback.
speed_scale = 1.f;
}
// As an extension, treat nonpositive swap interval as framerate multiplier.
const f32 effective_fps = swap_interval <= 0 ? 120.f * static_cast<f32>(1 - swap_interval)